Re: free tool to remove triangulation 2004-01-24 - By life3d2000
Back look at the recent thread I started on "subdived+edge selection" and it will help you see advantages and disadvantages of quads.
Patrick
--- In Carrara@(protected), "Lee Puckett" <oriskanybombs@(protected)> wrote: > Patrick...what is the quad's advantage?...extra smoothness? > > Lee / Columbus > > +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > > > --- In Carrara@(protected), "life3d2000" <patrick.martin@(protected)> > wrote: > > If you want to convert a triangulated mesh to quads then this site > > has a free program called "DETRIANG" go to > > http://www.buckrogers.demon.co.uk/3d/3d.htm > > and scroll down to "SMALL WINDOWS PROGRAMS FOR 3D GRAPHICS" and you > > will see it there. Note it must be an obj file to be read, and be > of > > one material(ie. 1 shading domain)and 1 group. So remove the > > triangles before creating extra shading domains, groups etc. > > > > I will load a pic to show the results of a spline object that has > had > > its triangles removed at a setting of 35 degrees. > > > > Patrick
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