subdivide+edge selection 2004-01-23 - By richardsan
Back thanks for these explanations, elena and patrick...sometimes the devil's in the detail... On Friday, January 23, 2004, at 12:09 AM, debadger wrote:
> Years ago, learning 3d in Autocad and in the process learning how to > build > aircraft galleys I learned that a triangle is ALWAYS flat. A > quadrangle can > be twisted out of flat but a triangle never is, which in a 3D app like > Carrara (and I'd bet any other) that is using polygons it will get > confused > with quadrangles. Those are your source of a lot of problems with > booleans, > I bet. > > Elena > > -- --Original Message-- -- > From: richardsan [mailto:richardsan@(protected)] > Sent: Thursday, January 22, 2004 6:46 AM > To: Carrara@(protected) > Subject: [Carrara] subdivide+edge selection > > > i'd like to hear and learn more about this as well. is C3 able to > generate quads, instead of triangular polys? the quads i've seen are > bi~sected by an edge[essentially making them two tris, with a common > baseline]...right?...i'm not the keenest modeller, i guess you can > delete that common baseling and get a quad after, seems tedious...is > there a better way to do this? > > also, i've noticed, some inherent workflow problems[?] in the VM. > [having used other apps], if, say i have edge selection enabled; i > cannot marquis select edges..they have to be selected one by one?? i > hope i'm missing some 'step' or preference toleration or something. > > > On Wednesday, January 21, 2004, at 12:40 AM, whkguamusa wrote: > >> Pat, >> from what I can see the answer is yes and no. >> C3 will triangulate quads with the subdivide command But.... >> You can use the "Tessellate" tool & there is an option that will keep >> the quads. >> I don't know too much about the VM, So I could not find a way to >> marquee or pre-select facets to have the tessilate tool work on more >> than one facet at a time. Maybe someone who is hot in the VM can jump >> in and point the way on this. >> >> mdc >> >> >> >> --- In Carrara@(protected), "life3d2000" <patrick.martin@(protected)> >> wrote: >>> Can C3 subdivide a quad mesh and retain quads? & is it a smoothed >>> result? >>> >>> Patrick >> > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
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