Re: subdivide+edge selection 2004-01-22 - By life3d2000
Back C3 will generate quads with most of the default objects (ie sphere, cube, cylinder, cone, grid) But you cannot gernerate by quads using the subdivide command(top menu. You have to you have to use the tesselate tool one at a time on each polygon(alot quicker than using the delete tool the way you suggested.) They do have a much improved add tool, that allows you to freely add vertices which are linked automaticly, plus the link tool is greatly improved.
As to selecting edges if you want to marquee select edges, hold down the shift key, click and grag diagonally outside the required area. If you wish to deselect from a selected area, hold both the shift and alt key and drag as described above.
Patrick
--- In Carrara@(protected), richardsan <richardsan@(protected)> wrote: > i'd like to hear and learn more about this as well. is C3 able to > generate quads, instead of triangular polys? the quads i've seen are > bi~sected by an edge[essentially making them two tris, with a common > baseline]...right?...i'm not the keenest modeller, i guess you can > delete that common baseling and get a quad after, seems tedious...is > there a better way to do this? > > also, i've noticed, some inherent workflow problems[?] in the VM. > [having used other apps], if, say i have edge selection enabled; i > cannot marquis select edges..they have to be selected one by one?? i > hope i'm missing some 'step' or preference toleration or something. > > > On Wednesday, January 21, 2004, at 12:40 AM, whkguamusa wrote: > > > Pat, > > from what I can see the answer is yes and no. > > C3 will triangulate quads with the subdivide command But.... > > You can use the "Tessellate" tool & there is an option that will keep > > the quads. > > I don't know too much about the VM, So I could not find a way to > > marquee or pre-select facets to have the tessilate tool work on more > > than one facet at a time. Maybe someone who is hot in the VM can jump > > in and point the way on this. > > > > mdc > > > > > > > > --- In Carrara@(protected), "life3d2000" <patrick.martin@(protected)> > > wrote: > >> Can C3 subdivide a quad mesh and retain quads? & is it a smoothed > >> result? > >> > >> Patrick > >
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