subdivide+edge selection 2004-01-22 - By richardsan
Back i'd like to hear and learn more about this as well. is C3 able to generate quads, instead of triangular polys? the quads i've seen are bi~sected by an edge[essentially making them two tris, with a common baseline]...right?...i'm not the keenest modeller, i guess you can delete that common baseling and get a quad after, seems tedious...is there a better way to do this?
also, i've noticed, some inherent workflow problems[?] in the VM. [having used other apps], if, say i have edge selection enabled; i cannot marquis select edges..they have to be selected one by one?? i hope i'm missing some 'step' or preference toleration or something.
On Wednesday, January 21, 2004, at 12:40 AM, whkguamusa wrote:
> Pat, > from what I can see the answer is yes and no. > C3 will triangulate quads with the subdivide command But.... > You can use the "Tessellate" tool & there is an option that will keep > the quads. > I don't know too much about the VM, So I could not find a way to > marquee or pre-select facets to have the tessilate tool work on more > than one facet at a time. Maybe someone who is hot in the VM can jump > in and point the way on this. > > mdc > > > > --- In Carrara@(protected), "life3d2000" <patrick.martin@(protected)> > wrote: >> Can C3 subdivide a quad mesh and retain quads? & is it a smoothed >> result? >> >> Patrick >
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