Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Another idea: editable post-processing effects

Another idea: editable post-processing effects

2004-01-22       - By nospam2

 Back
Reply:     1     2  

Bonjour joe_ashear,

Thursday, January 22, 2004, 1:13:16 PM, you wrote:
j> One other idea for Eovia: why not make post-processing effects like
j> glows and lens flares editable after the rendering is complete? If I
j> have an effect that came out wrong, it it would be great to be able to
j> just remove it or re-apply it with different settings, without having
j> to re-render everything. Wouldn't it even be possible to add new
j> effects after a rendering is complete? For example, if my rendering
j> contains a distance G-Buffer, couldn't I add depth cueing after the
j> rendering is done? I realize I could do it in Photoshop, but I'm
j> talking about taking advantage of Carrara's own capabilities.

The problem with post-processing effects is already well known : sinc ethe
final image generally doesn't includes the necessary data, the effect is not
very good compared to effects that can e computed at the rendering time.
An exemplary case is the depth of field.
I was very disappointed on that matter when C3 arrived and I could test it.
The problem is the following :
- if the focus is on the front objects, and the blur on the background, there
is no special difficulty.
- but if the foreground is blured and the focus in the background there is a
problem of so-called "missing information".
To accurately calculate the DOP effect, you need information about objects
hidden by the foreground objects.
If you do a post-rendering DOP, that is if you calculate it from a 2D image,
you can never acheive a correct effect in this case because you cannot extract
from a 2D image information about objects hidden by foreground objects.
The only solution is to compute the DOP t the rendering time, when all the
scene data are available.
Unfortunately, the C3 DOP, being some kind of post-rendering effect, still
fails in using hidden data and thus fail in producing correct DOP.
I even found that Photoshop plug-ins produce a better effect than C3 on this
regard, which is very bad since C3 is in a much better position to acheive a
correct DOP.


j> And of course this would be even more beneficial in animations. If a
j> glow is too overbearing, you could adjust it in all of 200 frames
j> without having to re-render. Aaaahhhh. Nice.

j> - Joe


j> To unsubscribe send a message to
j> Carrara-unsubscribe@(protected)


j> Yahoo! Groups Links

j> To visit your group on the web, go to:
j>  http://groups.yahoo.com/group/Carrara/

j> To unsubscribe from this group, send an email to:
j>  Carrara-unsubscribe@(protected)

j> Your use of Yahoo! Groups is subject to:
j>  http://docs.yahoo.com/info/terms/








--
Best regards,
nospam2                            mailto:nospam2@(protected)


To unsubscribe send a message to
Carrara-unsubscribe@(protected)


Yahoo! Groups Links

To visit your group on the web, go to:
http://groups.yahoo.com/group/Carrara/

To unsubscribe from this group, send an email to:
Carrara-unsubscribe@(protected)

Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/