Terrain tutorial in 3dxtract 2004-01-21 - By Mike Moir
Back Vince, After you switch to Layer list in the shader room try this. Look for the "circle" with a "+" sign inside it, click it and a bunch of mapping options come up. Choose one of the options say flat mapping or parametric. After you do this a bunch of new channels show up below with the various "shading domains " with a separate shader. Hope this helps. Regards Mike Moir
> I was running through the terrain tutorial by Mike Moir in the Jan > 3dxtract, and I'm not getting the described behavior. In step 6 after > I've set up multiple shading domains in the vertex grid, I jump to the > texture room and change the top shader to a layer list. > > However, I do not see separate layers for the shader domains as > described. What have I missed? I've been working outside of shader > domains and it looks like this could help me out tremendously. > > Thanks in advance, > > Vince > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > >
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