Re: Need Help with Physics Engine Animations... 2004-01-21 - By nospam2
Back Bonjour Petteri,
You put a very good point.
This point is, in shorter : makes Carrara object oriented !
As far as I am concerned, this is absolutly my first wish for C4, far ahead anything else.
If C4 had only one feature, namely the possibility to copy-paste a time-line from an object to another object, I would agree to pay $300 for the upgrade.
Wednesday, January 21, 2004, 9:11:34 AM, you wrote:
p> Thanks Matt,
p> I just wish I could do it like this. p> 1. Insert cube and scale it to correct dimensions p> 2. Duplicate it to create 2000 instances p> 3. Create the physics animation p> 4. Select one of the cubes and choose replace p> 5. point to another, more detailed object. p> 6. carrara asks if i'd want to replace all the 2000 instances p> 7. i say yes and go to render.
p> or like this p> 1. insert vertex model and do a complex model, heck not even finish p> it yet p> 2. go to assembly room and insert a cube and scale it to p> approximately correct dimensions p> 3. insert a reference-helper p> 4. choose cube for low-res and vertex object for high-res p> presentation p> 5. choose "use low-res option" for helper-object p> 6. duplicate your low-res model for 2000 times p> 7. apply the physics p> 8. select one cube, activating the helper and select high-res p> 9. carrara asks if i want to change to high-res for all the p> duplicates. i say yes p> 10. render
p> It's quite time-intensive to go and replace the motion one by one, p> or by adding a track modifier to each of the objects. :-( p> If i have only 10 objects, i can do that. But if i have huge amounts p> of objects, that is exactly when i don't want to use high-res p> geometry nor copy-paste motions one by one... That's the very reason p> for wanting option for referencing objects.
p> Another reason is, that i could create the animation before the p> model is finished. It is very often that your client wants last p> minute changes. It would be easier if you could create animation by p> referencing external objects, just like i can do with amapi-bridge. p> But some models need to be finished inside carrara for texturing p> reasons etc. Of course, there are also work-arounds for this p> problem, like copy-paste or the track-modifier method. But workflow p> would be much easier with reference-objects.
p> petteri
-- Best regards, nospam2 mailto:nospam2@(protected)
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