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Re: Need Help with Physics Engine Animations...

Re: Need Help with Physics Engine Animations...

2004-01-21       - By nospam2

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Reply:     <<     11     12     13     14     15     16     17     18     19  

Bonjour Petteri,

You put a very good point.

This point is, in shorter :
makes Carrara object oriented !

As far as I am concerned, this is absolutly my first wish for C4, far ahead
anything else.

If C4 had only one feature, namely the possibility to copy-paste a time-line
from an object to another object, I would agree to pay $300 for the upgrade.



Wednesday, January 21, 2004, 9:11:34 AM, you wrote:


p> Thanks Matt,

p> I just wish I could do it like this.
p> 1. Insert cube and scale it to correct dimensions
p> 2. Duplicate it to create 2000 instances
p> 3. Create the physics animation
p> 4. Select one of the cubes and choose replace
p> 5. point to another, more detailed object.
p> 6. carrara asks if i'd want to replace all the 2000 instances
p> 7. i say yes and go to render.

p> or like this
p> 1. insert vertex model and do a complex model, heck not even finish
p> it yet
p> 2. go to assembly room and insert a cube and scale it to
p> approximately correct dimensions
p> 3. insert a reference-helper
p> 4. choose cube for low-res and vertex object for high-res
p> presentation
p> 5. choose "use low-res option" for helper-object
p> 6. duplicate your low-res model for 2000 times
p> 7. apply the physics
p> 8. select one cube, activating the helper and select high-res
p> 9. carrara asks if i want to change to high-res for all the
p> duplicates. i say yes
p> 10. render

p> It's quite time-intensive to go and replace the motion one by one,
p> or by adding a track modifier to each of the objects. :-(
p> If i have only 10 objects, i can do that. But if i have huge amounts
p> of objects, that is exactly when i don't want to use high-res
p> geometry nor copy-paste motions one by one... That's the very reason
p> for wanting option for referencing objects.

p> Another reason is, that i could create the animation before the
p> model is finished. It is very often that your client wants last
p> minute changes. It would be easier if you could create animation by
p> referencing external objects, just like i can do with amapi-bridge.
p> But some models need to be finished inside carrara for texturing
p> reasons etc. Of course, there are also work-arounds for this
p> problem, like copy-paste or the track-modifier method. But workflow
p> would be much easier with reference-objects.

p> petteri




--
Best regards,
nospam2                            mailto:nospam2@(protected)


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