Re: Fresnel effects -- plugin tool 2004-01-21 - By bijou
Back Eric is exactly right.
I make gemstone shaders with the Fresnel effects plugin from Zmorphics, in fact the last render I posted on the list was using that plugin on three diamond models.
The Zmorphics Fresnel plugin performs accurate calculations in both the reflection and refraction properties of an object, accurately changing the surface from transparent to reflective.
Gemstones refractive index is not having anything to do with fresnel. Most gemstones are double refractive to some degree, but some are not (diamonds are not). It is helpful to gain a bit more accuracy for double refractive materials by putting the differential into the refraction channel using the Zmorphics fresnel tool. Its not perfect (as in true double refraction, the light ray is split) but its working rather well to simulate the effect somewhat in a stone/crystal.
http://www.3dcommune.com/3d/galview.mv? Carrara_RDS+py8ku67BA+1052097675+&v_index=6&nd=1074686639
an older render, but it shows how the plugin changes with different gemstone properties, and can really pop the pattern of a stone (especially the "rose" Princess cut ruby in the foreground)... I should probably rerender this at some point in Carrara 3.
I got some really good response about that render on a facetors list, most of those people know what those stones should look like in real life so it was gratifying to know they approved of the results.
take care, Robin
--- In Carrara@(protected), "Eric Winemiller" <ewinemiller@(protected)> wrote: > However it is in real life, Carrara does not do it as a consequence of > refraction, thus in Carrara a plug-in is required.
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