Re: Re: Fresnel effects -- plugin tool 2004-01-20 - By Eric Winemiller
Back I understand. Since it's been quite a long time since physics, I don't claim to understand the specifics of the how the Fresnel effect occurs, so can't really comment. You may have noticed I did the FAKE fresnel ;).
Regards, Eric Winemiller Digital Carvers Guild 3D plug-ins for Carrara http://digitalcarversguild.com
-- -- Original Message -- -- From: "nospam2" <nospam2@(protected)> To: "Eric Winemiller" <Carrara@(protected)> Sent: Tuesday, January 20, 2004 4:04 PM Subject: Re: [Carrara] Re: Re: Fresnel effects -- plugin tool
> Bonjour Eric, > > I was just asking the question in the theoric level. > I understand Carrara doesnt do has the reality do, and that obviously it doesn't correctly render the refraction law, since it doesn't render the Fresnel effect. > > I was just wondering. It is strange that the global illumination system, that is able to reproduce with accuracy the "caustics", fails in the Fresnel effect. > It is just an intellectual question. > I would not question, for example, the absence of sub-scatering effect in Carrara, because it is based on a completly different model, but I find it strange that the the same engine that accuratly render caustics fails in rending Fresnel effect. > > I never questioned the need for clever third party developers like you !
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