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Re: UV Mapping question

Re: UV Mapping question

2004-01-20       - By steven_mcq

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Reply:     1     2     3  

--- In Carrara@(protected), "Kevin Babcock" <kbabcock@(protected)>
wrote:
> I understand these mechanics and have a fair understanding of the
whole process.  It is the unpredictable results of unwrapping that
I'm trying to understand.  

Kevin,

You can make or find on the web texture mapping grids with numbered
sections. When these are loaded into the shader of an object with UV
or projection mapping, you get a direct portrayal of the distortion.
Then you know what sectors of the texture map show up where on the
model, and can paint accordingly.

But it is better to section the UV map in the Carrara 3 UV editor so
that each part of the model is laid out without overlap. UVmapper
Pro has some good tutorials.

http://www.uvmapper.com/tutorials.html

SMcQ


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