Re: Need Help with Physics Engine Animations... 2004-01-19 - By joe_ashear
Back Agreed. Carrara's speed (or lack thereof) makes the physics engine all but useless for anything beyond simple demos-of-the-physics-engine-itself. I spent a good deal of time with Cinema 4D, and it too can perform physics calculations hundreds of times faster than Carrara (meaning it does in real time what takes many minutes in Carrara). The fact that you have to slap yourself on the forehead every time you forget to turn off the physics engine exacerbates the situation.
There must be a fundamental difference in the way Carrara calculates physics vs . other programs. Like maybe the others start with a rough pass, comparing bounding boxes before they calculate the interactions between actual surfaces... or maybe they are better able to detect when an object has run out of "potential energy" and can be excluded from calculations to save time... or something. I know nothing about real physics or simulated physics, so I'm just making stuff up here.
In any case, I'd bet that if the performance of the physics engine is improved in C4, it will be improved A LOT, because Eovia will have switched to that fundamentally different scheme, whatever it is.
- Joe
--- In Carrara@(protected), "darylcrandall2002" <Daryl@(protected)> wrote: > The other thing about Carrara physics is the god awful length of > time it takes to do calculations for even simple operations. > Although it "usually" works out in the end if you have a movie to > watch or a book to write while you're waiting. However it does seem > to work.
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