  | | | Re: Need Help with Physics Engine Animations... | Re: Need Help with Physics Engine Animations... 2004-01-19 - By darylcrandall2002
Back If you look back through this forum's archives you'll see lots of discussion about animations, some of them less than flattering.
I've been able to make physics behave most of the time but watch out for what I call the "ghosting effect". Some objects that are in contact with each other at the beginning of time are not treated properly.
If one is static (the floor) and the other dynamic (a domino) the domino might just fall through the floor (even with the floor defined as a plane or even another cube such as another domino!!!)
I've even had two dynamic dominoes fall through each other. Being in contact seems to be the killer though. Separate the object by a teeny bit and things are "usually" OK again. (shouldn't have to do that though. Grrr...) I'm talking about Carrara 2, but from what I've seen on this list, not much in this function area has changed with Carrara 3.
The other thing about Carrara physics is the god awful length of time it takes to do calculations for even simple operations. Although it "usually" works out in the end if you have a movie to watch or a book to write while you're waiting. However it does seem to work.
I once made a five link chain, secured both ends with the chain not taut and started the clock. The final animation is very realistic, the middle of the chain drops and bounces around waggling back and forth just like you'd expect it too but it took 3 hours for a 6 second movie. It's a very complex calculation but I'm dying to try it on my copy of Maya5 PLE (Personal Learning Edition) (free with November's "Digit" magazine).
The FIRST thing I did with Maya5 PLE was the domino test. I made a pyramid of 9 dominoes and animated it falling when a ball hit it. Maya practically calculated the thing in real time! Try that in Carrara and you can make dinner while you're waiting.
Point being, that yes, physics does work in Carrara but it could be MUCH better.
Daryl
--- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> wrote: > Hi Charles, > > Wow, didn't realize the restrictions re: the infinite plane. Thanks > for the guidance. Also, thank you for the tip on where the physics > engine on/off switch is located. I usually access "Scene" only to > make sure that my rotations are correct (i.e. to say - when I am doing > scene rotations), so I can see where I missed seeing it. > > Thanks again for your speedy reply. :) > > "Selocic" > > --- In Carrara@(protected), "Charles Brissart" <charles@(protected)> wrote: > > Hi, > > > > first, don't use an infinite plane with physics. The physics engine > does not > > support the infinite planes. Use the plane instead. > > > > To turn off the physics calculation, select the scene and in the scene > > properties you will see the check box at the bottom ( you might need to > > scroll down). > > > > Charles > > > > -- -- Original Message -- -- > > From: "ccoles_avengers" <ccoles_shado@(protected)> > > To: <Carrara@(protected)> > > Sent: Sunday, January 18, 2004 2:17 PM > > Subject: [Carrara] RE: Need Help with Physics Engine Animations... > > > > > > > Hi All, > > > > > > I am a newbie to Carrara Studio 3 (as well as 3D Gfx) and this is my > > > first post to the list so your patience is most appreciated :) . > > > > > > I have been experimenting with the phyisics engine and have been > > > sucessful with animating some test files using this feature but have > > > been stumped by certain anomalies which crop up in other files. For > > > example, when trying to animate a domino chip, I can successfully have > > > the chip drop down from the sky and bounce on the ground using a > > > downward directional force as well as have the chip knocked over > > > successfully by a rolling sphere. However, when I create a file that > > > only contains the chips (three chips in total w/o the sphere), I have > > > noticed that the chips literally GO THROUGH the infinite plane, as > > > well as go into directions that I never expected. Also, they don't > > > bounce like in the file containing just the single domino chip. They > > > go into weird positions and then drift either backwards or down > > > through the infinite plane. > > > > > > Could anyone help me with this? What I am trying to eventually do is > > > to make a few dominoes fall down but have definitely run into snags > > > such as what I have described. > > > > > > Any advice or links pointing towards more CS3 online physics tutorials > > > would be much appreciated. > > > > > > Also, I read that the physics engine can be turned "off" when making > > > modifications to objects, etc. For some reason I can not find that > > > particular feature and the only way I have been turning the physics > > > engine "off" is by switching to a different type of motion for each > > > object when making changes. Somehow, this doesn't seem right. Right > > > now, unless there are major changes, I don't change the motion type > > > and keep the physics engine active all the time. However, if someone > > > can share with me where in CS3 I can locate the "physics engine > > > on/off" feature/setting, I'd be much obliged. :) > > > > > > Thank you for your help. > > > > > > "Selocic" > > > > > > PS - I currently only have web access to these messages so please > > > excuse any delay in my responses. Thank you. > > > > > > > > > To unsubscribe send a message to > > > Carrara-unsubscribe@(protected) > > > > > > > > > Yahoo! Groups Links > > > > > > To visit your group on the web, go to: > > > http://groups.yahoo.com/group/Carrara/ > > > > > > To unsubscribe from this group, send an email to: > > > Carrara-unsubscribe@(protected) > > > > > > Your use of Yahoo! Groups is subject to: > > > http://docs.yahoo.com/info/terms/ > > >
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