Re: Need Help with Physics Engine Animations... 2004-01-18 - By ccoles_avengers
Back Hi Charles,
Wow, didn't realize the restrictions re: the infinite plane. Thanks for the guidance. Also, thank you for the tip on where the physics engine on/off switch is located. I usually access "Scene" only to make sure that my rotations are correct (i.e. to say - when I am doing scene rotations), so I can see where I missed seeing it.
Thanks again for your speedy reply. :)
"Selocic"
--- In Carrara@(protected), "Charles Brissart" <charles@(protected)> wrote: > Hi, > > first, don't use an infinite plane with physics. The physics engine does not > support the infinite planes. Use the plane instead. > > To turn off the physics calculation, select the scene and in the scene > properties you will see the check box at the bottom ( you might need to > scroll down). > > Charles > > -- -- Original Message -- -- > From: "ccoles_avengers" <ccoles_shado@(protected)> > To: <Carrara@(protected)> > Sent: Sunday, January 18, 2004 2:17 PM > Subject: [Carrara] RE: Need Help with Physics Engine Animations... > > > > Hi All, > > > > I am a newbie to Carrara Studio 3 (as well as 3D Gfx) and this is my > > first post to the list so your patience is most appreciated :) . > > > > I have been experimenting with the phyisics engine and have been > > sucessful with animating some test files using this feature but have > > been stumped by certain anomalies which crop up in other files. For > > example, when trying to animate a domino chip, I can successfully have > > the chip drop down from the sky and bounce on the ground using a > > downward directional force as well as have the chip knocked over > > successfully by a rolling sphere. However, when I create a file that > > only contains the chips (three chips in total w/o the sphere), I have > > noticed that the chips literally GO THROUGH the infinite plane, as > > well as go into directions that I never expected. Also, they don't > > bounce like in the file containing just the single domino chip. They > > go into weird positions and then drift either backwards or down > > through the infinite plane. > > > > Could anyone help me with this? What I am trying to eventually do is > > to make a few dominoes fall down but have definitely run into snags > > such as what I have described. > > > > Any advice or links pointing towards more CS3 online physics tutorials > > would be much appreciated. > > > > Also, I read that the physics engine can be turned "off" when making > > modifications to objects, etc. For some reason I can not find that > > particular feature and the only way I have been turning the physics > > engine "off" is by switching to a different type of motion for each > > object when making changes. Somehow, this doesn't seem right. Right > > now, unless there are major changes, I don't change the motion type > > and keep the physics engine active all the time. However, if someone > > can share with me where in CS3 I can locate the "physics engine > > on/off" feature/setting, I'd be much obliged. :) > > > > Thank you for your help. > > > > "Selocic" > > > > PS - I currently only have web access to these messages so please > > excuse any delay in my responses. Thank you. > > > > > > To unsubscribe send a message to > > Carrara-unsubscribe@(protected) > > > > > > Yahoo! Groups Links > > > > To visit your group on the web, go to: > > http://groups.yahoo.com/group/Carrara/ > > > > To unsubscribe from this group, send an email to: > > Carrara-unsubscribe@(protected) > > > > Your use of Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > >
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