RE: Need Help with Physics Engine Animations... 2004-01-18 - By Charles Brissart
Back Hi,
first, don't use an infinite plane with physics. The physics engine does not support the infinite planes. Use the plane instead.
To turn off the physics calculation, select the scene and in the scene properties you will see the check box at the bottom ( you might need to scroll down).
Charles
-- -- Original Message -- -- From: "ccoles_avengers" <ccoles_shado@(protected)> To: <Carrara@(protected)> Sent: Sunday, January 18, 2004 2:17 PM Subject: [Carrara] RE: Need Help with Physics Engine Animations...
> Hi All, > > I am a newbie to Carrara Studio 3 (as well as 3D Gfx) and this is my > first post to the list so your patience is most appreciated :) . > > I have been experimenting with the phyisics engine and have been > sucessful with animating some test files using this feature but have > been stumped by certain anomalies which crop up in other files. For > example, when trying to animate a domino chip, I can successfully have > the chip drop down from the sky and bounce on the ground using a > downward directional force as well as have the chip knocked over > successfully by a rolling sphere. However, when I create a file that > only contains the chips (three chips in total w/o the sphere), I have > noticed that the chips literally GO THROUGH the infinite plane, as > well as go into directions that I never expected. Also, they don't > bounce like in the file containing just the single domino chip. They > go into weird positions and then drift either backwards or down > through the infinite plane. > > Could anyone help me with this? What I am trying to eventually do is > to make a few dominoes fall down but have definitely run into snags > such as what I have described. > > Any advice or links pointing towards more CS3 online physics tutorials > would be much appreciated. > > Also, I read that the physics engine can be turned "off" when making > modifications to objects, etc. For some reason I can not find that > particular feature and the only way I have been turning the physics > engine "off" is by switching to a different type of motion for each > object when making changes. Somehow, this doesn't seem right. Right > now, unless there are major changes, I don't change the motion type > and keep the physics engine active all the time. However, if someone > can share with me where in CS3 I can locate the "physics engine > on/off" feature/setting, I'd be much obliged. :) > > Thank you for your help. > > "Selocic" > > PS - I currently only have web access to these messages so please > excuse any delay in my responses. Thank you. > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ >
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