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Re: CS3 Shader Structure general solution

Re: CS3 Shader Structure general solution

2004-01-16       - By Bruce Hart

 Back
This is helpful.

I've seen some 3D programs where you get a node/schematic view and
can use that to run/flow one shader into another, etc. I think this
can be cumbersome if it's the only way to do texturing but could be a
handy addition/alternative to the current texture room and even if
the schematic view were read-only it could still help you understand
how a given shader works (for instance if you were trying to analyze
someone else's shader). pixels3d has something called shadermakerpro
that I think is along these lines:
http://www.pixels3d.com/products/images/smp_ss.jpg

You can already put a "reference shader" into a channel so it seems
like the carrara texturing system might already support such a thing
under the hood.

>
> Also if any of you have any constructive feedback to make the chart
> more useful/informative...or if you have any ideas or shader
> structures that would expand the usefulness of this chart, I'm
> willing to take the ideas and fill them in and supply the results
> back as a file update and perhaps submit it to 3dXtract for a
future
> issue with some explanation of how to read/use...and/or Eovia may
> want to publish it with CS4 ref. guide if it helps people to use
> Carrara more easily.
>
> What do you think?
>
> Doug


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