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CS3 Shader Structure general solution

CS3 Shader Structure general solution

2004-01-16       - By Steve W

 Back
Good work. That is a nice visual aid.

onelistdrs <ds-mail@(protected)> wrote:I've been working with RDS since version
4 and thru CS3.03 now...all
as an amateur/hobby. The shader system is understandable but
usability has been hit/miss, not predictable for me. Several
tutorials have helped a lot for specific solutions, but I always need
a comprehensive overview on one page to see the system before I dig
into details.

Not finding a generic explanation other than the reference guide
supplied by Eovia, I started systematically exploring and charting my
findings. I am not done but have learned a lot and now sharing
progress to date with all of you. See file "CS3 shader structure.pdf"
I uploaded to Yahoo Carrara files.

Following the .pdf chart lets you see what choices are available
before you proceed to build a shader. Also, if you know what type of
shader/effect you want, you can start from there. In each case, you
can see where you can/will end up as a structure...then you can fill-
in the details of texture map/color/procedurals/etc. and know
how/where they will be applied. Another next/supplemental chart may
be those kinds of details

You are free to use this info if it helps you. I am not done and
willing to continue and share if this interests you. I would assume
Eovia has a similar flowchart for code development, maybe better,
they might also post for us???

Also if any of you have any constructive feedback to make the chart
more useful/informative...or if you have any ideas or shader
structures that would expand the usefulness of this chart, I'm
willing to take the ideas and fill them in and supply the results
back as a file update and perhaps submit it to 3dXtract for a future
issue with some explanation of how to read/use...and/or Eovia may
want to publish it with CS4 ref. guide if it helps people to use
Carrara more easily.

What do you think?

Doug




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