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Re: Why does Eovia have 2 programs?Carrara and amapi-- stupid question

Re: Why does Eovia have 2 programs?Carrara and amapi-- stupid question

2003-12-30       - By Bruce Hart

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Reply:     1     2  

In v3 eovia appears to have taken a few things from amapi (like +/-
modifiers and point/edge/poly/object selectors) and added them to the
vertex modeler. This approach makes sense to me and I imagine there
will be some more of that in v4. Presumably having access to the
amapi code makes it easier/faster to add these sorts of new modelling
features to Carrara.

I was just reading a max v6 review and the reviewer likened using
NURBS instead of subdivision surfaces to making your own nails
instead of buying them from Home Depot. Apps like c4d and lightwave
seem to get along fine without them. As I understand it, NURBS have
to be rendered out as polygons in the end anyway. But I haven't ever
used them so maybe there's more to it than that.

Lightwave has a separate modeler and users seem to be split about
whether that's good or bad. I wonder if some of the reason for
separateness had to do with the fact that screen real estate used to
be much more at a premium but that's not so much the case now (heck
you can get an iMac now with 1600x1050 native resolution). Personally
I like Carrara's rooms metaphor which sort of gives you the best of
both worlds.

Carrara isn't as deep as c4d or lightwave (yet) but I think in many
ways it has a better overall workflow.

--- In Carrara@(protected), "darthbobvilla" <spinarouni@(protected)>
wrote:
> on one side we have carrara and on the other amapi.
>
> What i don't get is why does eovia bring in the toolset from amapi
> to carrara to make it even better?
>
> why would someone go out and buy both apps?
>


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