Re: How to map tiles accurately? 2003-12-30 - By Tony Nowakowski
Back You can do it in Carrara if you adjust the shader differently for each object. I've found that spending $30 was much easier. ;)
If you only have two objects, just do it manually. Set up your shader to be correct on one object, then, copy that shader to the other object and tune it for the new object. Just make sure you create a new master when you edit the second object's shader.
Tony
-- -- Original Message -- -- From: "joe_ashear" <j16@(protected)> To: <Carrara@(protected)> Sent: Tuesday, December 30, 2003 6:26 AM Subject: [Carrara] Re: How to map tiles accurately?
> Tony, > > Thanks for your reply! I've looked into Shader Ops, and it sounds ideal - I'll download > the demo and give it a shot. > > But I'm still kind of surprised that I can't do this in Carrara. I actually don't need to > control the size of my tiles numerically, but I do need to be able to make them > perfectly square, and the same size on two different walls. To me, this is the most > basic possible texturing situation. Do I really have to spend $30 to get it? > > In any case, thanks again, > > - Joe > > > --- In Carrara@(protected), "Tony Nowakowski" <tonyno@(protected)> wrote: > > I would suggest the ShaderOps package from DCG > > (www.digitalcarversguild.com). In it, there is an operator called Real UV > > which allows you to do exactly what you want. I just bought the package for > > this one operator. > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > >
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