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Re: How to map tiles accurately?

Re: How to map tiles accurately?

2003-12-30       - By Andrew Turner

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Reply:     1     2     3  

Hi Joe -

One (relatively) ideal way to do this is to create wall-specific maps; i.e.
a separate image map for each wall - just use Photoshop or Paintshop and
it's a breeze...

Can you post any images of the walls themselves?

Andrew

From: "joe_ashear" <j16@(protected)>
Reply-To: Carrara@(protected)
Date: Tue, 30 Dec 2003 12:26:30 -0000
To: Carrara@(protected)
Subject: [Carrara] Re: How to map tiles accurately?


Tony,

Thanks for your reply! I've looked into Shader Ops, and it sounds ideal -
I'll download
the demo and give it a shot.

But I'm still kind of surprised that I can't do this in Carrara. I actually
don't need to
control the size of my tiles numerically, but I do need to be able to make
them
perfectly square, and the same size on two different walls. To me, this is
the most
basic possible texturing situation. Do I really have to spend $30 to get it?

In any case, thanks again,

- Joe


--- In Carrara@(protected), "Tony Nowakowski" <tonyno@(protected)> wrote:
> I would suggest the ShaderOps package from DCG
> (www.digitalcarversguild.com). In it, there is an operator called Real UV
> which allows you to do exactly what you want. I just bought the package for
> this one operator.



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