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How to map tiles accurately?

How to map tiles accurately?

2003-12-29       - By Tony Nowakowski

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Reply:     1     2  

I would suggest the ShaderOps package from DCG
(www.digitalcarversguild.com). In it, there is an operator called Real UV
which allows you to do exactly what you want. I just bought the package for
this one operator.

Tony


-- -- Original Message -- --
From: "joe_ashear" <j16@(protected)>
To: <Carrara@(protected)>
Sent: Monday, December 29, 2003 8:46 AM
Subject: [Carrara] How to map tiles accurately?


> Hi,
>
> I'm a new Carrara user, and I have a question which I hope can be
> answered simply. I'm modeling a room with tiled walls, and I want to
> be able to control the size of the tiles somewhat accurately. When I
> use the procedural tile shader, I can only control the "number" of
> tiles on the H and V axes, when I really want to be able to specify
> the size of each tile (4 inches, for instance).
>
> Even when I get the "number of tiles" approach to work, I run into
> difficulty when I apply the texture to more than one wall. Since the
> walls are of different sizes, the tiles end up being differently sized
> on each wall! This is obviously not the way to go.
>
> I have taken baby steps into the world of the UV editor, and that
> seems promising, but as I understand it is a new feature in version 3,
> I wonder how and whether people solved this problem in the past.
>
>
> Thanks in advance!
>
> - Joe
>
>
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>


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