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Rubik Cube Re: grouping

Rubik Cube Re: grouping

2003-12-29       - By pmiinalainen

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Reply:     1     2     3     4     5  

Whoa! Thanks for the plug-ins. They will be a great help for me!

you're the man!

petteri
--- In Carrara@(protected), "Robbert de Groot" <zekaric@(protected)>
wrote:
> Boy!  It's been a while since this was talked about.  Such a
simple
> problem and actually nt that simple and pretty tedious to do.  
>
> http://www3.telus.net/robbert/temp/rubik.mov
>
> It isn't perfect but I finally managed to do it. :P  Each object's
> hot point is the center of the cube.  Just one group of all the
> cubes.  I wrote a simple plugin to rotate a selected bunch of
objects
> all the same.  Which is a LOT faster than selecting each
individually
> and setting it's rotation.  It's reacheable with the above link
just
> trim off temp/rubik.mov and mosey on into the development area.
>
> I still had to manually set the hotpoint to zero on all of the
> smaller cubes.  So not everything was peaches and cream.  Also
this
> was the first time I actually did some animation.  You'll have to
> play with the ease in/out values of some of the tweeners.  For
some
> reason spill over in a previous tween happens.  It looks like a
bug
> to me but then this might actually be expected behaviour.  In the
> above clip you'll see it on some of the blue and red cubes near
the
> end.  They aren't exactly in place but they are not out of place
by
> much.
>
>
> --- In Carrara@(protected), "Leon de Vivero, Juan"
> <leondeviveroj@(protected)> wrote:
> > I tried a similar route as well.  Trying to change the hotpoint
to
> the
> > center of the rubiks cube won't give the correct point of
> rotation.  I tried
> > switching the hot point with every move of the object but it
became
> a hassle
> > and Carrara was confused in the animation
> >  
> > -- --Original Message-- --
> > From: Robbert de Groot [mailto:zekaric@(protected)]
> >
> > If I were to tackle a Rubiks Cube, I'd probably leave the cubes
> alone
> > or put them all in one group so that as a groupd they can be
> > translated and rotated as well.  Each of the cubes will need to
> have
> > one common hotpoint though which will be the center of the
Rubiks
> > Cube.  Then it's a bit of manual selection of cubes on a side
and
> > rotation them.  Thankfully only 9 cubes to select so that's not
too
> > bad.
> >
> > I haven't tried this yet to see if it's actually a good idea.  
I'll
> > probably try this weekend as I'm curious now. :P
> >
> >
> > --- In Carrara@(protected), "Leon de Vivero, Juan"
> > <leondeviveroj@(protected)> wrote:
> > > thanks for the quick reply...but,
> > > I'm actually working with something similar to a rubiks cube.  
So
> > if you
> > > could picture a rubiks cube...To start, one 'group_a' of cubes
> > (which would
> > > be a set of nine cubes),  turning on one axis.  My problem
comes
> > when I want
> > > to turn another 'group_b' on a different axis (which would be
six
> > new cubes
> > > and three from the original 'group_a').  I can't seem to get
the
> > three cubes
> > > from the original 'group_a' to be part of the 'group_b'
without
> > separating
> > > it from the 'group_a'....which in turn messes up my animation
> > sequence.


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