Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Re: ot: any rhino= >carrara users?

Re: ot: any rhino= >carrara users?

2003-12-28       - By richardsan

 Back
Reply:     1     2  

sure, shoot me the works...
if i needed to export other than obj, is vrml, ok?
On Sunday, December 28, 2003, at 09:31 PM, whkguamusa wrote:

> I speak some Rhino (ver 2) and a little Amapi.
>
> I use the WaveFront  "obj" format for everything going  out of Rhino
> into Carrara.
> The main reasons for this are quad support and UV Mapper
> compatibility. If you are using Carrara 3 with built in uv mapping
> tools then it is not as big a factor as it used to be.
> Mesh from nurbs tend to be large.
> If you let Rhino do the meshing at the default settings during export
> it will be very large using an object with a good amount of detail.
>
> Your best approach is to convert each part (or logical group) of your
> Rhino scene to mesh individually and optimize the settings for each,
> then export just the mesh. Small changes in the settings can make a
> big difference in the vertex count without causing the model to look
> faceted.
>
> I have some notes on the settings for mesh export (cut from different
> Rhino forums) that I can email to you if you would like them.
>
> Depending on what you are making, the absolute cleanest - lowest
> vertex-count imported objects you can get would be from a polygonal
> modeler like Amapi or wings, imported with 4 sided (quad) facets in
> place.
> Why you would want it that way would be for organic animation &
> better smoothing of the low-res object using Carrara's SDS options.
>
>
> mdc
>
>
>
>
> --- In Carrara@(protected), richardsan <richardsan@(protected)> wrote:
>> i'm gathering a little data about using rhino models in
> Carrara3...any
>> takers? i'm curious if/what export options are used, and if there
> are
>> any problems/remedies once inside carrara.
>> tia
>
>
> To unsubscribe send a message to
> Carrara-unsubscribe@(protected)
>
>
> Yahoo! Groups Links
>
> To visit your group on the web, go to:
>  http://groups.yahoo.com/group/Carrara/
>
> To unsubscribe from this group, send an email to:
>  Carrara-unsubscribe@(protected)
>
> Your use of Yahoo! Groups is subject to:
>  http://docs.yahoo.com/info/terms/
>
>


To unsubscribe send a message to
Carrara-unsubscribe@(protected)


Yahoo! Groups Links

To visit your group on the web, go to:
http://groups.yahoo.com/group/Carrara/

To unsubscribe from this group, send an email to:
Carrara-unsubscribe@(protected)

Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/