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Re: ot: any rhino= >carrara users?

Re: ot: any rhino= >carrara users?

2003-12-28       - By whkguamusa

 Back
Reply:     1     2  

I speak some Rhino (ver 2) and a little Amapi.

I use the WaveFront  "obj" format for everything going  out of Rhino
into Carrara.
The main reasons for this are quad support and UV Mapper
compatibility. If you are using Carrara 3 with built in uv mapping
tools then it is not as big a factor as it used to be.
Mesh from nurbs tend to be large.
If you let Rhino do the meshing at the default settings during export
it will be very large using an object with a good amount of detail.

Your best approach is to convert each part (or logical group) of your
Rhino scene to mesh individually and optimize the settings for each,
then export just the mesh. Small changes in the settings can make a
big difference in the vertex count without causing the model to look
faceted.

I have some notes on the settings for mesh export (cut from different
Rhino forums) that I can email to you if you would like them.

Depending on what you are making, the absolute cleanest - lowest
vertex-count imported objects you can get would be from a polygonal
modeler like Amapi or wings, imported with 4 sided (quad) facets in
place.
Why you would want it that way would be for organic animation &
better smoothing of the low-res object using Carrara's SDS options.


mdc  




--- In Carrara@(protected), richardsan <richardsan@(protected)> wrote:
> i'm gathering a little data about using rhino models in
Carrara3...any
> takers? i'm curious if/what export options are used, and if there
are
> any problems/remedies once inside carrara.
> tia


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