  | | | Re: Texture DPI | Re: Texture DPI 2003-12-27 - By Robbert de Groot
Back The results will vary depending on rendering settings Object Accuracy. If that is set to .5 pixel then your texture resolution can be 4 times larger (2 times larger in width and height of the texture.) and the fidelity of the texture will still shine through. This will benefit when you have a texture that contains very fine lines. Going larger than this an Carrara may break up these fine lines (E.G.: a simple texture, white with single pixel line(s).)
But then I'm probably just adding to the confusion. I'll go away now. :)
--- In Carrara@(protected), Frank Patnaude <drakkaen@(protected)> wrote: > I do my work in poster sized and never use dpi except for conversion. > dpi (dots per inch) = ppi (pixels per inch). This is how I figure out > how big a texture map is going to be: > > Size of output: 32 inches by 24 inches printed > > DPI/PPI: 150 (this should be a min of 72 and a max of 600. 150 is > standard and everything looks great) > > Total Width in Pixels: 32 x 150 = 4800 > > Total Height in Pixels: 24 x 150 = 3600 > > Final Image Size: 4800x3600 > > Approximate Size of Object Displayed: 20% x 20% (this means that the > object will take up about 20% of the total size of the picture. I am > using a square in this example, but it could be 20% wide and 10% high, > etc.) > > Approximate Pixels of Object Displayed: 960 x 720 > > Type of Texture Mapping: Flat (this is key since wrapping a texture > around a sphere, or onto a square or any other object will require a > larger texture, sometimes as much as x2 or x4 in size) > > Approximate Texture Size: 960 x 720 > > Of course, I am dealing with posters and everything should be scaled > accordingly. A 10 inch by 8 inch full sheet of paper would be much > smaller and the image size for the screen can be anything from 640x480 > to 1600x1024 depending on your needs. This type of process will need to > be done for each texture, but experience will allow you to guess with a > high level of accurancy once you get used to the way texture maps are > applied to objects.
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