  | | | Rubik Cube Re: grouping | Rubik Cube Re: grouping 2003-12-27 - By whkguamusa
Back Nice work, I was wondering if it would be one of the plug in guys figured this out first. Thanks for posting it up along with the tool.
mdc
--- In Carrara@(protected), "Robbert de Groot" <zekaric@(protected)> wrote: > Boy! It's been a while since this was talked about. Such a simple > problem and actually nt that simple and pretty tedious to do. > > http://www3.telus.net/robbert/temp/rubik.mov > > It isn't perfect but I finally managed to do it. :P Each object's > hot point is the center of the cube. Just one group of all the > cubes. I wrote a simple plugin to rotate a selected bunch of objects > all the same. Which is a LOT faster than selecting each individually > and setting it's rotation. It's reacheable with the above link just > trim off temp/rubik.mov and mosey on into the development area. > > I still had to manually set the hotpoint to zero on all of the > smaller cubes. So not everything was peaches and cream. Also this > was the first time I actually did some animation. You'll have to > play with the ease in/out values of some of the tweeners. For some > reason spill over in a previous tween happens. It looks like a bug > to me but then this might actually be expected behaviour. In the > above clip you'll see it on some of the blue and red cubes near the > end. They aren't exactly in place but they are not out of place by > much. > > > --- In Carrara@(protected), "Leon de Vivero, Juan" > <leondeviveroj@(protected)> wrote: > > I tried a similar route as well. Trying to change the hotpoint to > the > > center of the rubiks cube won't give the correct point of > rotation. I tried > > switching the hot point with every move of the object but it became > a hassle > > and Carrara was confused in the animation > > > > -- --Original Message-- -- > > From: Robbert de Groot [mailto:zekaric@(protected)] > > > > If I were to tackle a Rubiks Cube, I'd probably leave the cubes > alone > > or put them all in one group so that as a groupd they can be > > translated and rotated as well. Each of the cubes will need to > have > > one common hotpoint though which will be the center of the Rubiks > > Cube. Then it's a bit of manual selection of cubes on a side and > > rotation them. Thankfully only 9 cubes to select so that's not too > > bad. > > > > I haven't tried this yet to see if it's actually a good idea. I'll > > probably try this weekend as I'm curious now. :P > > > > > > --- In Carrara@(protected), "Leon de Vivero, Juan" > > <leondeviveroj@(protected)> wrote: > > > thanks for the quick reply...but, > > > I'm actually working with something similar to a rubiks cube. So > > if you > > > could picture a rubiks cube...To start, one 'group_a' of cubes > > (which would > > > be a set of nine cubes), turning on one axis. My problem comes > > when I want > > > to turn another 'group_b' on a different axis (which would be six > > new cubes > > > and three from the original 'group_a'). I can't seem to get the > > three cubes > > > from the original 'group_a' to be part of the 'group_b' without > > separating > > > it from the 'group_a'....which in turn messes up my animation > > sequence.
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