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Re: how many users for carara?/Future

Re: how many users for carara?/Future

2003-12-17       - By Kevin Babcock

 Back
Reply:     1     2  

Good point but don't forget that they also dumped Painter and Bryce which
also had some of the strongest name recognition in their respective
categories.  I learned never to under estimated the dumb moves Metacreation
was capable of.

Kevin

PS Having been with RayDream back around version 1 or 2 and having been with
it through all the companies that have owned it, I have to say that Eovia
seems to have their act together.  Updates are coming out at regular
intervals and what Eovia is releasing is pretty solid from a bug stand
point.  Their are still a number of areas that need to be corrected but once
these guys attack an area the results are very good. For this reason I
really believe Carrara has a bright future and I'm looking forward to
version 4 with the animation fixes. I'm also hoping they tackle the particle
system.
 -- --Original Message-- --
 From: pmiinalainen [mailto:petteri.miinalainen@(protected)]
 Sent: Tuesday, December 16, 2003 1:41 AM
 To: Carrara@(protected)
 Subject: [Carrara] Re: how many users for carara?


 I think that number comes from days when there were really not that
 much 3d programs available for personal computers.

 If ray dream had 50% of ALL 3D users, why did metacreations gave it
 up? Dumped the name? Went belly up? Honestly, that would mean that
 would have been the most recognized 3d brand in the world.... I
 think, it had to be something like 50 % of 3D users on personal
 computers. Or 50% of 3D users on Mac. Or something like that.
 Otherwise, it really doesn't make any sense.

 petteri


 --- In Carrara@(protected), "Kevin Babcock" <kbabcock@(protected)>
 wrote:
 > I heard the same thing and it dose make sense.  The high end
 people use the
 > products previously mention but a lot of new users to 3D both
 hobbies and
 > professionals start off with an entry level program like
 RDS/Carrara.  So if
 > you look at the whole 3D user base you could very easily see that
 that most
 > new users start with a Carrara type program.  The key will be for
 Carrara to
 > keep these users from migrating to the big name programs.  I see
 Carrara
 > making head way in this area but they are still a couple of
 versions away.
 >
 > Kevin
 >   -- --Original Message-- --
 >   From: Mark [mailto:mabramowsky@(protected)]
 >   Sent: Saturday, December 13, 2003 10:02 PM
 >   To: Carrara@(protected)
 >   Subject: [Carrara] Re: how many users for carara?
 >
 >
 >   Whats interesting is that I read somewhere that Ray Dream
 accounted
 >   for 50% of all 3d users at one time. I don't know where I saw
 that
 >   and too tell you the truth, I find it hard to believe. But
 suppose if
 >   it is true, I would have to ask myself where did the old users
 go?
 >
 >   By the way, I did see Carrara mentioned in depth in a
 generic "Web
 >   Animation" book at Barnes & Nobles the other day. So maybe the
 >   Carrara word is spreading...
 >
 >
 >
 >
 >
 >
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 >
 > [Non-text portions of this message have been removed]



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