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Re: how many users for carara?

Re: how many users for carara?

2003-12-15       - By m3d242

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Of course, XSI is no slouch either.

--- In Carrara@(protected), "pmiinalainen" <petteri.miinalainen@(protected)>
wrote:
> And it was always that maya was dominant in FX scene. SoftImage ruled
> for years and was the soft you needed to know if you wanted job in
> hollywood. Alias |Wavefront had good programs, but they weren't so
> widely used. Then Alias developed maya to replace older products, and
> BOOM! It was a hit and has been growing hugely.
>
> They did their work well. They listened to users and provided
> flexible tools for their tasks. And released a product that had
> features that other could only dream about... Product can be highly
> priced if it offers you enough value for your money. And if you can
> skim the cream with premium priced products, you will have a healthy
> company.
>
> petteri
>
> > Right. That just further makes my point. 3DS is considerd "serious"
> enough to
> > be taught at the university level. Carrara (so far) is not because
> design
> > studios and FX houses don't ask for it by name. They don't use it.
> The fact
> > that 3DS and the others have been the standards in 3D apps for the
> last 10
> > years or so helped give them that advantage. Carrara still has to
> put in some
> > time to make it's name.  
> >
> > In 1993 LightWave was the first app being being used for effects in
> weekly
> > sci fi TV shows like Babylon 5 and SeaQuest DSV (and in 95 to even
> better
> > results in Space: Above and Beyond). In 1993 LightWave wasn't even
> a stand
> > alone app, it was still a module of NewTek's VideoToaster. Hard to
> belive but
> > if you bought the Toaster, LightWave just came as part of it
> whether you
> > wanted it or not.
> >
> > Around the same time (1994 to be exact) Infini-D (then at version 3
> and a
> > Mac only app) was also being used (with fairly good results) by
> Hollywood FX
> > houses for effects work in big budget sci fi television shows like
> NBC's "Earth
> > 2".
> >
> > LightWave however never went away and thus continued on to become
a
> > standard, not just for TV effects but for 3D in general.
> >
> > Infini-D by contrast died in 1997 at version 4.5 (then available
> for both Mac
> > and Win) because of some bad decisions (my opinion of course). I
> still wonder
> > what Infini-D would have been like now if it had stuck around to
> see a version
> > 8 like LightWave had. Thing is, Carrara at version 3 is light years
> better than
> > Infini-D 4.5 was so I think it's got a chance. If Eovia maintains
> the current
> > level of features and quality and enhances animation capabilities
> in future
> > releases Carrara has a real shot at hitting the big time.
> (especailly if they do
> > it while mantaing a similar price structure) They just have to
> stick around
> > and get the word out. Hopefully we can all help that potential
> success by
> > producing outstanding work and being sure to stamp it with the
> Carrara
> > name.


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