  | | | Re: how many users for carara? | Re: how many users for carara? 2003-12-15 - By m3d242
Back Of course, XSI is no slouch either.
--- In Carrara@(protected), "pmiinalainen" <petteri.miinalainen@(protected)> wrote: > And it was always that maya was dominant in FX scene. SoftImage ruled > for years and was the soft you needed to know if you wanted job in > hollywood. Alias |Wavefront had good programs, but they weren't so > widely used. Then Alias developed maya to replace older products, and > BOOM! It was a hit and has been growing hugely. > > They did their work well. They listened to users and provided > flexible tools for their tasks. And released a product that had > features that other could only dream about... Product can be highly > priced if it offers you enough value for your money. And if you can > skim the cream with premium priced products, you will have a healthy > company. > > petteri > > > Right. That just further makes my point. 3DS is considerd "serious" > enough to > > be taught at the university level. Carrara (so far) is not because > design > > studios and FX houses don't ask for it by name. They don't use it. > The fact > > that 3DS and the others have been the standards in 3D apps for the > last 10 > > years or so helped give them that advantage. Carrara still has to > put in some > > time to make it's name. > > > > In 1993 LightWave was the first app being being used for effects in > weekly > > sci fi TV shows like Babylon 5 and SeaQuest DSV (and in 95 to even > better > > results in Space: Above and Beyond). In 1993 LightWave wasn't even > a stand > > alone app, it was still a module of NewTek's VideoToaster. Hard to > belive but > > if you bought the Toaster, LightWave just came as part of it > whether you > > wanted it or not. > > > > Around the same time (1994 to be exact) Infini-D (then at version 3 > and a > > Mac only app) was also being used (with fairly good results) by > Hollywood FX > > houses for effects work in big budget sci fi television shows like > NBC's "Earth > > 2". > > > > LightWave however never went away and thus continued on to become a > > standard, not just for TV effects but for 3D in general. > > > > Infini-D by contrast died in 1997 at version 4.5 (then available > for both Mac > > and Win) because of some bad decisions (my opinion of course). I > still wonder > > what Infini-D would have been like now if it had stuck around to > see a version > > 8 like LightWave had. Thing is, Carrara at version 3 is light years > better than > > Infini-D 4.5 was so I think it's got a chance. If Eovia maintains > the current > > level of features and quality and enhances animation capabilities > in future > > releases Carrara has a real shot at hitting the big time. > (especailly if they do > > it while mantaing a similar price structure) They just have to > stick around > > and get the word out. Hopefully we can all help that potential > success by > > producing outstanding work and being sure to stamp it with the > Carrara > > name.
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