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Re: how many users for carara?

Re: how many users for carara?

2003-12-15       - By David Bell

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

The problem with Maya, is that it is very expensive to train new talent and on
any project only 10-20% of its features are used.

Yours,
David
__ ____ ____

Nordwind53@(protected)
David E. Bell
__ ____ ____

 -- -- Original Message -- --
 From: pmiinalainen
 To: Carrara@(protected)
 Sent: Monday, December 15, 2003 4:04 AM
 Subject: [Carrara] Re: how many users for carara?


 And it was always that maya was dominant in FX scene. SoftImage ruled
 for years and was the soft you needed to know if you wanted job in
 hollywood. Alias |Wavefront had good programs, but they weren't so
 widely used. Then Alias developed maya to replace older products, and
 BOOM! It was a hit and has been growing hugely.

 They did their work well. They listened to users and provided
 flexible tools for their tasks. And released a product that had
 features that other could only dream about... Product can be highly
 priced if it offers you enough value for your money. And if you can
 skim the cream with premium priced products, you will have a healthy
 company.

 petteri

 > Right. That just further makes my point. 3DS is considerd "serious"
 enough to
 > be taught at the university level. Carrara (so far) is not because
 design
 > studios and FX houses don't ask for it by name. They don't use it.
 The fact
 > that 3DS and the others have been the standards in 3D apps for the
 last 10
 > years or so helped give them that advantage. Carrara still has to
 put in some
 > time to make it's name.  
 >
 > In 1993 LightWave was the first app being being used for effects in
 weekly
 > sci fi TV shows like Babylon 5 and SeaQuest DSV (and in 95 to even
 better
 > results in Space: Above and Beyond). In 1993 LightWave wasn't even
 a stand
 > alone app, it was still a module of NewTek's VideoToaster. Hard to
 belive but
 > if you bought the Toaster, LightWave just came as part of it
 whether you
 > wanted it or not.
 >
 > Around the same time (1994 to be exact) Infini-D (then at version 3
 and a
 > Mac only app) was also being used (with fairly good results) by
 Hollywood FX
 > houses for effects work in big budget sci fi television shows like
 NBC's "Earth
 > 2".
 >
 > LightWave however never went away and thus continued on to become a
 > standard, not just for TV effects but for 3D in general.
 >
 > Infini-D by contrast died in 1997 at version 4.5 (then available
 for both Mac
 > and Win) because of some bad decisions (my opinion of course). I
 still wonder
 > what Infini-D would have been like now if it had stuck around to
 see a version
 > 8 like LightWave had. Thing is, Carrara at version 3 is light years
 better than
 > Infini-D 4.5 was so I think it's got a chance. If Eovia maintains
 the current
 > level of features and quality and enhances animation capabilities
 in future
 > releases Carrara has a real shot at hitting the big time.
 (especailly if they do
 > it while mantaing a similar price structure) They just have to
 stick around
 > and get the word out. Hopefully we can all help that potential
 success by
 > producing outstanding work and being sure to stamp it with the
 Carrara
 > name.


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