Re: Resending Particles with transparency 2003-12-15 - By pmiinalainen
Back Yep, and if you align two plane objects with transparency maps, you get the same problem. So, it's not the particle system. It's combination of carrara's material system and rendering engine, i think.
petteri > > with light through transparency checked and full ray tracing selected I > > can still see a rectangle when the particle lays flat on the infinite > > plain used as the ground surface. > > > > The only thing that worked was to raise the ground plane up higher, so > > that the particles passed clear through it before laying flat. > > > > DaleP > > I don't have the Snow Flake example you mentioned but I created a Carrara 3 > scene with an infinite plane, a "rain" particle emitter and a transparent > shader on the particles. I then adjusted the Renderer to have "Light > Through Transparency" enabled. To my surprise, the particles are > transparent until they come to rest on the infinite plane. At that point > they, or possibly their shadows, appear to stop following the rules of > transparency. > > Ouch... that was very observant of you... good spot! > > However, I found that if I moved the particle emitter UP a bit above the > ground that the problem went away. I used emitter z = (emitter height / 2 + > 0.1) which is slightly different that what you did since the particles come > to rest just above the ground. This workaround still allows the particles > to visibly pile up. > > Michael
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