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Re: Resending Particles with transparency

Re: Resending Particles with transparency

2003-12-15       - By pmiinalainen

 Back
Reply:     1     2  

Yep, and if you align two plane objects with transparency maps, you
get the same problem. So, it's not the particle system. It's
combination of carrara's material system and rendering engine, i
think.

petteri
> > with light through transparency checked and full ray tracing
selected I
> > can still see a rectangle when the particle lays flat on the
infinite
> > plain used as the ground surface.
> >
> > The only thing that worked was to raise the ground plane up
higher, so
> > that the particles passed clear through it before laying flat.
> >
> > DaleP
>
> I don't have the Snow Flake example you mentioned but I created a
Carrara 3
> scene with an infinite plane, a "rain" particle emitter and a
transparent
> shader on the particles.  I then adjusted the Renderer to
have "Light
> Through Transparency" enabled.  To my surprise, the particles are
> transparent until they come to rest on the infinite plane.  At that
point
> they, or possibly their shadows, appear to stop following the rules
of
> transparency.
>
> Ouch... that was very observant of you... good spot!
>
> However, I found that if I moved the particle emitter UP a bit
above the
> ground that the problem went away.  I used emitter z = (emitter
height / 2 +
> 0.1) which is slightly different that what you did since the
particles come
> to rest just above the ground.  This workaround still allows the
particles
> to visibly pile up.
>
> Michael


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