Re: Resending Particles with transparency 2003-12-15 - By pmiinalainen
Back Sorry for not answering earlier, but 've been away for couple of days. I can confirm your problem, when particle (or another transparency mapped object) lays flat with another object, it will render black. It seems also, that rectangular maps don't uv map correctly on faces of particles.
Neither light through transparency or ignoring light effects when totally transparent doesn't solve this problem. If you need the particles laying on the ground and you have anything grooves, model the snowflake and use it as tip object. I think that should work.
petteri --- In Carrara@(protected), Dale Price <mbp15@(protected)> wrote: > I think my question may have been lost among all the Poser discussion > messages, so I am resubmitting the original mailing: > > I just looked over the Snow flake file that Brian Hinton provided with > his article on particles in the new 3d e-magazine for Carrara. I noticed > that when the rectangular "snowflake" squares rest flat on the ground > plane, the transparency effect is gone. I see a flat rectangle with a > flake in the center. Is this an issue with the particle emitter? > > I tried playing with the shader and with the render settings... even > with light through transparency checked and full ray tracing selected I > can still see a rectangle when the particle lays flat on the infinite > plain used as the ground surface. > > The only thing that worked was to raise the ground plane up higher, so > that the particles passed clear through it before laying flat. > > DaleP > mbp15@(protected)
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