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Re: What use for Particle Shader under natural functions

Re: What use for Particle Shader under natural functions

2003-12-13       - By dale97305

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Reply:     1     2     3  

That's an interesting idea... using it with 2 transmapped image shaders might
result in a morphing effect... from one image at the birth
of a particle to a different image as the particle ages... anyone experiment
with something like this?

Dale
--- In Carrara@(protected), "Tony Nowakowski" <tonyno@(protected)> wrote:
> I believe it controls the colors from birth to death.
>
> Tony
>
>
> -- -- Original Message -- --
> From: "dale97305" <mbp15@(protected)>
> To: <Carrara@(protected)>
> Sent: Saturday, December 13, 2003 4:47 PM
> Subject: [Carrara] What use for Particle Shader under natural functions
>
>
> > I just noticed a "Particle Shader" listed under natural functions in
> > the shader editing room. Anyone know how it is supposed to be
> > used? If it is a blending or mixing type function, anyone know what
> > it does? I thought that when you created a particle emiter, any
> > shader you applied to it was mapped to the individual particles. I'm
> > confused...
> >
> > I will check the archives to see if this has been covered before...
> > there doesn't seem to be any mention of it in the help document.
> >
> > Dale Price
> > mbp15@(protected)
> >
> >
> >
> > To unsubscribe send a message to
> > Carrara-unsubscribe@(protected)
> >
> >
> > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
> >
> >
>
>
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