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New 3D format in the works...

New 3D format in the works...

2004-04-22       - By Ted Southard

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Reply:     <<     11     12     13     14     15  

Actually, gMax is the Max version of gameSpace(or rather, gameSpace is the
Caligari version of gMax, since gMax has been around for far longer). It was
meant with game modders in mind, and has the renderer stripped out, along
with a simplified Material Editor more suited towards game asset creation.
In addition, there's developer support for game companies looking to use it
for commercial use, or to distribute it as a modding tool.

Ted Southard
DigitalFlux Entertainment, LLC
Ted@(protected)
http://www.DigitalFlux.com


-- -- Original Message -- --
From: "Rick Bolman" <RBolman@(protected)>
To: <truespace@(protected)>
Sent: Thursday, April 22, 2004 1:56 PM
Subject: Re: [TSML] New 3D format in the works...


They kind of do have a learning version. It's called G-Max.
And, just like all of the other learning versions, it doesn't use the
commercial version file format.

As for rigs, I believe that you would have to re-create them in MAX.

Nub


-- --Original Message-- --
From: RorrKonn [mailto:rorrkonn@(protected)]
Sent: Thursday, April 22, 2004 12:17 PM
To: truespace@(protected)
Subject: Re: [TSML] New 3D format in the works...

ok, I am starting to get how .max works.
really wish Max would make a Learning Version.
I do get you can't load a .max with out Max.

Can Max load a .cob,lwo,c4d mesh thats riged and use the rig in Max or would
ya half to make a new Rig in Max ?

Thanks
RorrKonn
http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com
-- -- Original Message -- --
From: Rick Bolman
To: truespace@(protected)
Sent: Thursday, April 22, 2004 8:43 AM
Subject: Re: [TSML] New 3D format in the works...

At a very simple level you can think of a .max as a .scn OR a .cob.
At a bit more complex level you can think of a .max scene much like a
database of objects, their locations, and their actions.

You are correct that you still need MAX to use the Polytrans, and
RightHemisphere Deep Exploration export tool. MAX by itself doesn't really
have that many export formats built into it. In fact, natively it doesn't
even do .obj. You have to install a plug-in for it.

So, the way I get MAX files into tS is to launch MAX and export it to either
.3ds, .dxf, or .obj. If you have the conversion pak for tS, .dwg works
pretty well, too.

nub





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