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New 3D format in the works...

New 3D format in the works...

2004-04-22       - By RorrKonn

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

gezz I am just brain dead tonight.
a .max = a .scn not a .cob ?
RH has a .max plug but I was told ya still needed the 3D App Max for it
all to work.
Never did get why ya would need RH if ya had Max.

"I thought a null was a particular type of object (an object with no
geometry), used as a placeholder for various things."
Yes, that's correct.C4D really likes to name every thing and keep
everything in a hierarchy
ya can use it to organize ya mesh in to little sections,with deferent
names.same as glue meshes togeather and name them in object info box in
TS.
ya use nulls for robotic animation rigs with out bones to.same as attach
object to bone in TS just with out the bones but same result.

Thanks for the education.
I asked on the Max form but haven't goten a response.
reckon they don't like talken to strangers.

RorrKonn
http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>


-- -- Original Message -- --
From: Joel  <mailto:joel@(protected)> Blackwell
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Thursday, April 22, 2004 2:23 AM
Subject: Re: [TSML] New 3D format in the works...

If you have it, you can use Right Hemisphere's conversion utility (or
something like Polytrans) and convert it that way.  Other than a fairly
high level conversion utility, there isn't any other way that I could
find.

-Joel


Thomas Moffat Grimes wrote:
> Max files don't move well between apps, they are (as I understand it)
> not complete files with geometry and lighting contained in them, but
> rather specify that 'this object goes here, this goes there' without
> storing the object details. This means that a .max file pretty much
> doesn't convert or load into anything else, and not into tS, nor into
> the converter that I use. The route is to save it from Max in a
> different format, then import. Someone with more detailed knowledge
> might be able to add more than this :)
>
> HTH!
>   Tom
>
>
> Thomas Moffat Grimes
> Marketing Communications
> Caligari Corporation
>
> mailto:thomas@(protected) <mailto:thomas@(protected)>
> http://www.caligari.com <http://www.caligari.com>  <
http://www.caligari.com/ <http://www.caligari.com/> >
>
>     -- --Original Message-- --
>     *From:* RorrKonn [mailto:rorrkonn@(protected)]
>     *Sent:* Wednesday, April 21, 2004 11:39 PM
>     *To:* truespace@(protected) <mailto:truespace@(protected)>
>     *Subject:* Re: [TSML] New 3D format in the works...
>
>     Well I would be happy to know how to get a .max file in to TS.
>     any body know ?
>
>     RorrKonn
>     http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>
>     < http://toolbar.msn.com/go/onm00200415ave/direct/01/
<http://toolbar.msn.com/go/onm00200415ave/direct/01/> >


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<META content="MSHTML 6.00.2800.1400" name=GENERATOR>
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<DIV>gezz I am just&nbsp;brain dead tonight.</DIV>
<DIV>a .max = a .scn not a .cob ?</DIV>
<DIV>RH has a .max plug but I was told ya still needed the 3D App Max for it
all
to work.</DIV>
<DIV>Never did get why&nbsp;ya would need RH if&nbsp;ya had Max.</DIV>
<DIV>&nbsp;</DIV>
<DIV><SPAN class=846361606-22042004><FONT face=Arial size=2>"I thought a null
was a particular type of object (an object with no geometry), used as a
placeholder for various things."</FONT></SPAN></DIV>
<DIV><SPAN class=846361606-22042004><FONT size=2>Yes, that's correct.<SPAN
class=846361606-22042004><FONT size=2>C4D really likes to name every thing and
keep everything in a hierarchy</FONT></SPAN></FONT></SPAN></DIV>
<DIV><SPAN class=846361606-22042004><FONT size=2><SPAN
class=846361606-22042004>ya can use it to organize ya mesh in to little
sections,with deferent names.same as glue meshes togeather and name them in
object info box in TS.</SPAN></FONT></SPAN></DIV>
<DIV><SPAN class=846361606-22042004><FONT size=2>ya use&nbsp;nulls&nbsp;for
robotic animation rigs&nbsp;with out&nbsp;bones to.same as attach object to
bone
in TS just with out the bones but same result.</FONT></SPAN></DIV>
<DIV><SPAN class=846361606-22042004><FONT size=2></FONT></SPAN>&nbsp;</DIV>
<DIV>Thanks for the education.</DIV>
<DIV>I asked on the Max form but&nbsp;haven't goten a response.</DIV>
<DIV>reckon they don't like talken to strangers.</DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=joel@(protected) href="mailto:joel@(protected)">Joel
 Blackwell</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, April 22, 2004 2:23
 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] New 3D format in the
 works...</DIV>
 <DIV><BR></DIV>If you have it, you can use Right Hemisphere's conversion
 utility (or<BR>something like Polytrans) and convert it that way.&nbsp; Other
 than a fairly<BR>high level conversion utility, there isn't any other way
that
 I could find.<BR><BR>-Joel<BR><BR><BR>Thomas Moffat Grimes wrote:<BR>&gt; Max
 files don't move well between apps, they are (as I understand it)<BR>&gt; not
 complete files with geometry and lighting contained in them, but<BR>&gt;
 rather specify that 'this object goes here, this goes there' without<BR>&gt;
 storing the object details. This means that a .max file pretty much<BR>&gt;
 doesn't convert or load into anything else, and not into tS, nor into<BR>&gt;
 the converter that I use. The route is to save it from Max in a<BR>&gt;
 different format, then import. Someone with more detailed knowledge<BR>&gt;
 might be able to add more than this :)<BR>&gt;<BR>&gt;
 HTH!<BR>&gt;&nbsp;&nbsp; Tom<BR>&gt;<BR>&gt;<BR>&gt; Thomas Moffat
 Grimes<BR>&gt; Marketing Communications<BR>&gt; Caligari
 Corporation<BR>&gt;<BR>&gt; <A
 href="mailto:thomas@(protected)">mailto:thomas@(protected)</A><BR>&gt; <A
 href="http://www.caligari.com">http://www.caligari.com</A> &lt;<A
 href="http://www.caligari.com/">http://www.caligari.com/</A>&gt;<BR>&gt;<BR>
&gt;&nbsp;&nbsp;&nbsp;&nbsp;
 -- --Original Message-- --<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; *From:* RorrKonn
 [mailto:rorrkonn@(protected)]<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; *Sent:*
 Wednesday, April 21, 2004 11:39 PM<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; *To:* <A
 href="mailto:truespace@(protected)">truespace@(protected)</A><BR>&gt;&nbsp;
&nbsp;&nbsp;&nbsp;
 *Subject:* Re: [TSML] New 3D format in the
 works...<BR>&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; Well I would be happy to
know
 how to get a .max file in to TS.<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; any body
know
 ?<BR>&gt;<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp;
 RorrKonn<BR>&gt;&nbsp;&nbsp;&nbsp;&nbsp; <A
 href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR>&gt;&nbsp;
&nbsp;&nbsp;&nbsp;
 &lt;<A
 href="http://toolbar.msn.com/go/onm00200415ave/direct/01/">http://toolbar.msn
.com/go/onm00200415ave/direct/01/</A>&gt;</BLOCKQUOTE></BODY></HTML>