  | | | Re: we should not need to buy another program to import poser fig | Re: we should not need to buy another program to import poser fig 2003-12-11 - By Joshua Foster
Back One good thing about poser is that the character animation tools are better than Carrara. Brian Retford from ZMorphics is bringing out a plugin that will allow someone to "pose" in Poser and then bring the animation to Carrara for final rendering. (We all know how much better Carrara renders). According to my deduction of the rumors, he should be finishing up with it by the end of the year.
Joshua
P.S. Yes, I am changing the topic...
On Dec 11, 2003, at 4:34 PM, m3d242 wrote:
> While that is surely better than the early days of Poser, I still find > him creepy > and vacent. I realize that you said he's not finished but his solid > white, > zombie like eyes don't help your case. > > > --- In Carrara@(protected), richardsan <elfwerx@(protected)> wrote: >> how would some developement in that area intrude on your use of >> carrara, >> if you don't like poser? >> >> this was rendered elsewhere >> http://www.stratacafe.com/image.asp?imageID=12211 >> >> far and away from a finished piece,it was a test, to see how usable >> poser figures+texture maps could be used outside of the poser >> environe... your concerns about poser looking creepy, and others >> posting >> about its plastic look, is an antiquated view...it used to be like >> that, >> but it has seen vast improvements[just like >> raydream/carrara]......there >> is nothing, in its price range, that outputs what it does. poser has a >> strong community and user-base, so does carrara...inter application >> access is very important, not a whim. >> developement is normal, unless you're a "change is not good" sort of >> person. i think eovia seems to have its finger on the user-base >> pulse...if we want/need something like this, then someone should try >> to >> provide it, or examine alternative methods for incorporating it. >> i can't stand the creepy use of poser either, but i think that issue >> is >> another topic. drawing in the dirt has its appeal but it is not even >> considerable; compared to capturing an image with a nikon. >> >> >> >> m3d242 wrote: >> >>> I'm with you Josh. >>> >>> I can not stand those Poser characters. The vacant, empty look in >>> their > eyes, >>> they all look like zombies. 90% of the time I think they detract >>> from the > scene >>> they are imported into. Even if your scene looks totally real, >>> having that >>> creepy maniquin in there takes away from it. It's almost never >>> convincing. >>> >>> Considering all the great things Carrara is capable of I am actually > surprised >>> at how many people are hung up on this Poser thing. Of all the >>> possible >>> improvemnts that I'd like to see made to Carrara, Poser imports >>> aren't > even >>> on my list. Eovia should extend Carrara's native funtionality >>> (which I'm > sure >>> they will do) and leave the Barbie Doll imports to someone else. >>> >>> >>> >>> -- In Carrara@(protected), Joshua Foster <S1326592@(protected)> wrote: >>> >>> >>>> There are also a lot of 3D people out there that do not like poser. >>>> I >>>> would rather see Eovia work on extending their own program rather > than >>>> extend the functionality of another program. Leave that up to >>>> someone >>>> who wants to make a few more bucks on a plugin. >>>> >>>> Joshua >>>> On Dec 10, 2003, at 11:06 PM, darthbobvilla wrote: >>>> >>>> >>>> >>>>> I don't think it is smart to say that by saying OH by the way daz >>>>> studio is working on this so we don't have to bother to do it( >>>>> develop >>>>> a poser import plug in.)or say another company is doing it. >>>>> >>>>> When are they gonna come out with it? >>>>> >>>>> is it gonna be crappy or hal way decent? >>>>> >>>>> Most of us buy 3d programs because we have something to do with it. >>>>> >>>>> If we need to tell a story most of the time it won't be about a >>>>> cube >>>>> talking to another cube or cubes invloved in a car chase. >>>>> >>>>> The reason why people need a poser plug in is: >>>>> >>>>> 1: there are tons of poser assets >>>>> >>>>> 2:the model are now more humane looking that they were before. >>>>> >>>>> 3: they are cheap. >>>>> >>>>> 4: you don't have to model the assets wich would take you a month >>>>> to >>>>> do to build a fairly good looking victoria 3.0 >>>>> >>>>> 5: everything is there but eovia does not seem to want to recognize >>>>> the potential. >>>>> >>>>> 6: we would replace the cubes by good looking poser assets!!! >>>>> >>>>> >>>>> it would be unfair for us to have to go buy another program, we >>>>> already forked some big money for CS3 but it would be fair if it >>>>> was >>>>> an in house product from eovia that we could pay at a reasonable >>>>> price >>>>> and "plug in" in our software. >>>>> >>>>> i have learned to import poser with not too much difficulty now >>>>> after >>>>> hundreds of hours of test and trials and a fellow here just showed >>>>> me >>>>> how to make the hair half decent wich i had spent weeks on but with > no >>>>> success,i use the obj import path and sometimes it is hard to set >>>>> up. >>>>> >>>>> i have to pose in poser export the figure then the hair because if >>>>> i >>>>> sent it all in one group i cannot modify the hair later in carrara. >>>>> >>>>> i know my way sounds complex but that is th way i feel comfortable >>>>> doing it now. >>>>> >>>>> but a full pledge plug in would make it a snap and i know it can be >>>>> done. >>>>> >>>>> what we should do is write directly to eovia and asked for them >>>>> after >>>>> tons of emails they are bound to give us an answer. >>>>> >>>>> >>>>> -- ---- ---- ---- ------ Yahoo! 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