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Re: we should not need to buy another program to import poser figures

Re: we should not need to buy another program to import poser figures

2003-12-11       - By m3d242

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

While that is surely better than the early days of Poser, I still find him
creepy
and vacent. I realize that you said he's not finished but his solid white,
zombie like eyes don't help your case.


--- In Carrara@(protected), richardsan <elfwerx@(protected)> wrote:
> how would some developement in that area intrude on your use of carrara,
> if you don't like poser?
>
> this was rendered elsewhere
> http://www.stratacafe.com/image.asp?imageID=12211
>
> far and away from a finished piece,it was a test, to see how usable
> poser figures+texture maps could be used outside of the poser
> environe... your concerns about poser looking creepy, and others posting
> about its plastic look, is an antiquated view...it used to be like that,
> but it has seen vast improvements[just like raydream/carrara]......there
> is nothing, in its price range, that outputs what it does. poser has a
> strong community and user-base, so does carrara...inter application
> access is very important, not a whim.
>  developement is normal, unless you're a "change is not good" sort of
> person. i think eovia seems to have its finger on the user-base
> pulse...if we want/need something like this, then someone should try to
> provide it, or examine alternative methods for incorporating it.
> i can't stand the creepy use of poser either, but i think that issue is
> another topic. drawing in the dirt has its appeal but it is not even
> considerable; compared to capturing an image with a nikon.
>
>  
>
> m3d242 wrote:
>
> >I'm with you Josh.
> >
> >I can not stand those Poser characters. The vacant, empty look in their
eyes,
> >they all look like zombies. 90% of the time I think they detract from the
scene
> >they are imported into. Even if your scene looks totally real, having that
> >creepy maniquin in there takes away from it. It's almost never convincing.
> >
> >Considering all the great things Carrara is capable of I am actually
surprised
> >at how many people are hung up on this Poser thing. Of all the possible
> >improvemnts that I'd like to see made to Carrara, Poser imports aren't
even
> >on my list.  Eovia should extend Carrara's native funtionality (which I'm
sure
> >they will do) and leave the Barbie Doll imports to someone else.
> >
> >
> >
> >-- In Carrara@(protected), Joshua Foster <S1326592@(protected)> wrote:
> >  
> >
> >>There are also a lot of 3D people out there that do not like poser. I  
> >>would rather see Eovia work on extending their own program rather
than  
> >>extend the functionality of another program. Leave that up to someone  
> >>who wants to make a few more bucks on a plugin.
> >>
> >>Joshua
> >>On Dec 10, 2003, at 11:06 PM, darthbobvilla wrote:
> >>
> >>    
> >>
> >>>I don't think it is smart to say that by saying OH by the way daz
> >>>studio is working on this so we don't have to bother to do it( develop
> >>>a poser import plug in.)or say another company is doing it.
> >>>
> >>>When are they gonna come out with it?
> >>>
> >>>is it gonna be crappy or hal way decent?
> >>>
> >>>Most of us buy 3d programs because we have something to do with it.
> >>>
> >>>If we need to tell a story most of the time it won't be about a cube
> >>>talking to another cube or cubes invloved in a car chase.
> >>>
> >>>The reason why people need a poser plug in is:
> >>>
> >>>1: there are tons of poser assets
> >>>
> >>>2:the model are now more humane looking that they were before.
> >>>
> >>>3: they are cheap.
> >>>
> >>>4: you don't have to model the assets wich would take you a month to
> >>>do to build a fairly good looking victoria 3.0
> >>>
> >>>5: everything is there but eovia does not seem to want to recognize
> >>>the potential.
> >>>
> >>>6: we would replace the cubes by good looking poser assets!!!
> >>>
> >>>
> >>>it would be unfair for us to have to go buy another program, we
> >>>already forked some  big money for CS3 but it would be fair  if it was
> >>>an in house product from eovia that we could pay at a reasonable price
> >>>and "plug in" in our software.
> >>>
> >>>i have learned to import poser with not too much difficulty now after
> >>>hundreds of hours of test and trials and a fellow here just showed me
> >>>how to make the hair half decent wich i had spent weeks on but with
no
> >>>success,i use the obj import path and sometimes it is hard to set up.
> >>>
> >>>i have to pose in poser export the figure then the hair because if i
> >>>sent it all in one group i cannot modify the hair later in carrara.
> >>>
> >>>i know my way sounds complex but that is th way i feel comfortable
> >>>doing it now.
> >>>
> >>>but a full pledge plug in would make it a snap and i know it can be  
> >>>done.
> >>>
> >>>what we should do is write directly to eovia and asked for them after
> >>>tons of emails they are bound to give us an answer.
> >>>
> >>>
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