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Re: 2 modelling questions

Re: 2 modelling questions

2003-12-11       - By jon_shacklock

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Reply:     1     2     3     4     5     6     7  

--- In Carrara@(protected), "jon_shacklock"
I got there in the end with Mark's vertex method. Thanks Mark, I
would never have thought of starting a key cap from a cylinder but
it worked much better than starting from a rounded rectangle.

I made a couple of small but significant breakthroughs today
thanks to this forum.



<jonshack@(protected)> wrote:
> Great answers everyone, thanks! Doug, you're exactly right, I
meant parallel. And
> pipeline is the answer I was looking for. So easy when you
know how. Now I'm
> rocking!
>
> As for the key cap. I'm using 3.01, and I've had a go at the
boolean method with poor
> results. I'll keep trying it. Do I need a sphere with many, many
points?
>
> Mark D. Your spline method was what I started out doing but I
don't get a really
> smooth 'dip' going from a rounded corner cross section to a
teeny version of same.
> Again, maybe I need to make my round corners out of more
points.
>
> I shall prevail.
>
> --- In Carrara@(protected), Douglas Alden Peterson
<visualeyes@(protected)> wrote:
> > > Hi, a couple of beginner's questions for you:
> > > 1: In the spline room, is it possible to rotate a cross section
> > > around the x axis so it's plane is no longer perpendicular to
> > > it's adjacent cross section?
> >
> > Um, no one has attempted to answer this question
> > because I think you meant "no longer parallel" instead
> > of perpendicular. Yes?
> >
> > The only way to make cross sections not be parallel
> > is to use the PIPELINE setting and then change the
> > direction of the extrusion path. In pipeline mode, the
> > cross sections remain perpendicular to the extrusion
> > path.
> >
> > Beginners have a tough time with pipeline mode because
> > it introduces another factor into the construction process.
> > You'll need to play around with it for a while before it makes
> > sense. Just remember that the cross sections remain
perpendicular
> > to the extrusion path and that, if you add an extrusion
envelope
> > to the object, the movement of the points on that envelope
> > are controlled by the extrusion path -- movement can only be
> > toward or away from the extrusion path because the points
> > remain part of the cross section and that remains
perpendicular
> > to the extrusion path.
> >
> > Oh, another thing for beginners to know when using pipeline
> > mode: Center your initial cross section unless you have a
good
> > reason not to.
> >
> >
> > Doug
> > --
> > Douglas Alden Peterson
> > Graphic Designer
> > Visualeyes, Brighton, MI   USA


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