Re: ACAD to C3 2003-12-11 - By debadger
Back By 'large' I should have clarified - 'physically large' not 'size of file' large. I haven't tried to import 2D geometry much - a couple of tries with polylines did work although they had so many extra nodes that they weren't worth the bother to clean up. I make solids, extruding, doing all the Booleans that choke Carrara in Autocad (and they choked Autocad's early skinned models too)
3DSOUT will not help you at all with a 2D drawing, it will export a solid model's skin which works very nicely in Carrara. Sorry, I didn't realize you were working with just the floor plan. Acad's solid modeling is far faster and more accurate than Carrara's, its Booleans are far more robust and easier to do. I'd make as much of the model in that as possible, using Carrara for its splendid surfacing and lighting which blows Acad's out of the water.
You're doing buildings? Then take your wall footprints, form closed polylines, Extrude to form the walls. Union and Subtract as needed to form actual walls. Make molding for baseboards, sashes, doors, etc and put those on their own layers. Windows, doors, doorknobs, all on different layers. Hinge pins are extremely useful on their own layer because the location of a hinge pin is where you want to move a door group's hot point so it rotates properly. You can group a door, hinges and knob and take that group's hotpoint anywhere you want - putting it on the same location as one of the hinge pins will then make it possible to Rotate that door properly. I can never remember which plane is what without playing with Carrara - it's different from Acad's of course... and it's too late tonight to figure it out now. However... if you've played with 3D you can figure it out easily enough with a few false starts <g>.
If you haven't done any solid modeling yet, e-mail me privately and I'll try to talk you through it. Once you get the hang of it you'll wonder why you thought it was hard... Of course, when you first start trying to do it you'll beat yourself black and blue a few times and make the neighbors wonder what the screaming is but that's normal.
Instead of having a Saganload (billions and billions) of layers put all the, say, doors on one layer. Yes, the initial imported model group has all doors but what you do is Duplicate the group for the number of doors you've got, Hide the master door model and then erase all but the desired door for each Duplicate (giving each a discrete name - door1, door2, etc) When you're sure the door models are fine, Delete the master model containing all the doors.
I like this for a backup, in case of trouble somewhere. Call me paranoid, but it really has helped me. You probably won't need the piping or wiring. Nor the hardware inside a doorknob (although you may want to show the screwheads IF you have a close-up of the door)
Elena
-- --Original Message-- -- From: kentcshum [mailto:kentcshum@(protected)] Sent: Wednesday, December 10, 2003 7:36 AM To: Carrara@(protected) Subject: [Carrara] Re: ACAD to C3
I use ACAD r2000i, and I have also tried exporting to version 12's DXF and still no luck. The DWG is only a plan of a building, and is really 2D, so they are just lines. Before exporting, I also cleanup those symbols, dimensions, and text and stuffs but the partitions and elements that are needed to extrude walls from. So the file itself isn't big at all. I have also exploded all possible polylines into lines, since polylines won't work with many apps' 3D import|convert functions. I have also cleaned up those lines that overlap each other and filleted all opened corners where two lines must meet. Whenever I do a DXFOUT, Lightwave takes it flawlessly. So I was expecting the same thing from Carrara 3, but its just that whenever its imported in C3, I don't see anything, as if the import is invisible. One thing I didn't try, double-click it and then convert to Vertex modeler format. I am going to give this a try. I still haven't tried again with 3DSOUT, but will do so soon as I get the time. But thanks for all the suggestions and workaround ideas. Thanks again for the time and help! I will post the results and share with the group!
Oh, I am on PC's as well, there is no ACAD for MacOS after r12. I do have a couple of those old beige G3's lying around collecting dust tho', and I have no intentions of upgrading them.... Anyway.
Kent P.S. Yes, it'd be nice if someone has the keyboard shortcut list posted again, but is this list the same as the one that came with the C3 box?
--- In Carrara@(protected), "debadger" <debadger@(protected)> wrote: > First, what version of AutoCad are you using? I've been able to use 3DSOUT > since I believe version 14. DXFOUT fails unless you export version 12 - > which could be the source of both of our confusion. AutoCad radically > changed its file format with 12 and many applications cannot use the later > versions. DXF's of Solids will NOT export, surfaces will. 3DS format, which > always seems to be a surface, then became a much better choice for export > into Carrara. > > It is possible your file is too large or too small for Carrara to read > properly, there are major size issues caused by that two decimal place > limit. Try scaling down by a factor of 10 if you've got a building or up by > a factor of at least five if you've got a finger ring and see if that helps > you. > > Let's see. Export a 3DS file from autocad - say a simple chair. Make the > pillows and the frame different layers so it's easier to surface and far > easier to figure out how to clean up the model for Carrara's purposes. When > you export from Autocad, use the 'save by layers' option so you have pieces > rather than one single model. You will need to fool with the Crease and > Smooth options to improve your model's appearance. > > Start Carrara, Open the 3DS file precisely as you would a CAR file. Double > click on one of the pieces. This brings up a small window that announces > there are No Parameters you can edit. Click on Edit (upper screen) >Convert > to Another Modeler>Vertex Modeler (even though the heart, meaning preferred > format, is on the other modeler option.) > > This will bring up a four view screen, showing whichever of your pieces you > clicked on, now in the Vertex Model window and ready to clean up. > > My personal preference is to click on the Reference View window, then click > on the single view icon (right side of the working window, top of the set) I > usually wind up going to View> Automatic Resize and if the view is still > distorted go to the Director's Camera (upper left of the working view > screen) and Send View to Top, Right or some view that I can then zoom and/or > rotate my view to figure out what I want to do from there. > > There are some shortcut keys - I assume since you've mentioned AutoCad > you're using Windows? Hope so, I don't speak Mac (not a religious issue > with me, just what I'm used to) Anyway. Press Z, THEN Alt if you want to > zoom out (z by itself will give you a zoom window) D held down will change > the cursor and let you rotate your view (tremendously handy for moving > around to figure out how things are doing.) > > There are others, someone's got a shortcut list somewhere... Guys? Could > someone post that list again? > > Elena >
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