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Re: 2 modelling questions

Re: 2 modelling questions

2003-12-10       - By Levi

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Reply:     1     2     3     4     5     6     7  

Hi,




   Not sure I understand your first question right so I'm going to
skip it for now and answer the computer keyboard key question, I would
model the key in the spline room and make the dip in the top using a
boolean subtraction with a cylinder or sphere, depending what kind of
key you want. I think that would be the easiest way, then you could
always bevel the top edges in the vertex room later. BTW do you have
Carrara 3.01? If not the boolean may be alot more of a pain, might
have to clean up a few stray vertices. Good luck!




Sincerely, Leviathan






--- In Carrara@(protected), "jon_shacklock" <jonshack@(protected)> wrote:


> Hi, a couple of beginner's questions for you:


>


> 1: In the spline room, is it possible to rotate a cross section
around the x axis so it's


> plane is no longer perpendicular to it's adjacent cross section?


>


> 2: Also, I'm trying to create a key cap for a computer keyboard and
I'm having


> difficulty modelling the subtle dip on the upper surface. It's easy
enough with a


> perfect cube (create a cube in the vertex room, tessellate and
smooth the top face,


> then lower it's central point) but with rounded corners on the keys
it's a bit beyond


> me. I've had no more success in the spline room. Bonus points if you
can give a


> method for each room!


>


> Much appreciated.


>


> Jon



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