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Re: Vertex Boolean Frustration

Re: Vertex Boolean Frustration

2003-12-09       - By m3d242

 Back
Reply:     1     2  

OK, lets say (for this example) you want to use one sphere to subtract a
section from another sphere.

1. In vertex modeler insert a sphere. We'll call it sphere A (a section will be
removed from this one)

2. Insert a second sphere. This will be sphere B (we will use this one to do
the subtraction)

3. Overlap the spheres so that B intersects with A.

4. Completely select both spheres (use Command/Apple key + A key or just
drag a box around them both) All verticies and edges should turn red.

5. Hold down the alt/option key and the Command/Apple key (at the same
time) and click a single vertex (or point) on sphere A. It will turn yellow
indicating that it is ready for the boolean opperation.

6. Choose your boolean option, in this case, boolean subtraction. Sphere B
will cut a chunk out of Sphere A.

That should do it. Good luck.




--- In Carrara@(protected), "Andrew" <asbecka@(protected)> wrote:
> I keep getting a message that says:"You must select the polymesh to
subtract from by
> Command/Ctrl+Alt clicking a point of this poly mesh (the point will turn
yellow)"
> What in the world do I have to do. If it helps at all I am using Carrara 3.0
.1
on a Mac
> OS X 10.2.8 Power Book G4.
>
> Thanks
>
> Andrew


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