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SHADER GURUs....finally worked

SHADER GURUs....finally worked

2003-12-09       - By Lee Puckett

 Back

KIRK...

THAT WORKED BEAUTIFULLY...

BEFORE, WHEN I WAS IN THE FLAT MAPPING MODE, I HAD NEGLECTED TO
ADJUST THE H&V SLIDERS...A COUPLE OF TWEAKS THERE, DID THE TRICK...

WELL, IT WORKED ON THE UPPER-CENTER ELEMENT, BUT FOR SOME UNKNOWN
REASON IT DIDN'T WORK ON THE LOWER-CENTER ELEMENT...WEIRD!

THANKS FOR THE HELP...

LEE/COLUMBUS






--- In Carrara@(protected), "kirksaavedra" <res1yfb1@(protected)> wrote:
> Try Flat projection and then whole object
> that should fix it..and then resize as needed.
>
> Kirk Saavedra
> www.shaders3d.com
>
>
>
>
>
>
> --- In Carrara@(protected), "Lee Puckett" <oriskanybombs@(protected)>
> wrote:
> > PLEASE REFER TO THE "BAD SHADER" PIC IN THE GROUP'S PHOTO SECTION
> >
> > I haven't done much in the vertex modeling & it's shading...
> >
> > I have a big problem with  the "bad shader" model, mentioned
> above...
> >
> > The end columns of the sign are rectangular primitives with a
nice
> > colonial brick shader applied with good results...
> >
> > the elements in the middle are curved extrusions imported into
the
> > spline modeler & then modified with a subtractive curve with a
> > Boolean operation...
> >
> > I then sent the shapes to the vertex modeler to adjust the
> heights...
> >
> > to shade the 2 curved shapes, I took an eyedropper sample from
the
> > end columns...
> >
> > resulting in the corrupted smeared look shown in the picture...
> >
> > my Question:
> >
> > how can I correct this phenomenon & prevent it on other projects
in
> > the future?


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