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Re: BEVELING (revisited)--think "offset "

Re: BEVELING (revisited)--think "offset "

2003-12-08       - By steven_mcq

 Back
Reply:     1     2  

--- In Carrara@(protected), "Lee Puckett" <oriskanybombs@(protected)>
wrote:
> I agree, they should have called it a "contour" tool...
> however, I'm not sure I will ever use it though...

Lee,

I just uploaded to the file room an image that shows a major use of
the so-called bevel command in the assembly menu of the spline
modeler.

(bevel-offse-trans.jpg)

A better term for this function would be "offset" command.

Just as with the offset/thickness command in the vertex modeler, an
offset shape that can be used to create thickness in a spline model
must be displaced along the normals of the original curve. Simple
rescaling won't do.

Therefore, if you ever want to create a spline object with thickness
and custom cross section shapes, you will use this command.

Just copy the original shape and paste it back, then bevel-offset it
in or out by the desired amount. Select both shapes and make them a
compound.

Even when there is a different compound on the other end of the
object, the thickness will be maintained evenly, with an inner
surface following the outer surface. Play with the shape in free
form and you will see that the thickness remains true.

I tried to show this with an extremely distorted spiral using
different compound shapes at each end and shaded to make the outer
surface semi-transparent, so you can see the thickness is maintained.

SMcQ


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