Re: BEVELING (revisited)--think "offset " 2003-12-08 - By steven_mcq
Back --- In Carrara@(protected), "Lee Puckett" <oriskanybombs@(protected)> wrote: > I agree, they should have called it a "contour" tool... > however, I'm not sure I will ever use it though...
Lee,
I just uploaded to the file room an image that shows a major use of the so-called bevel command in the assembly menu of the spline modeler.
(bevel-offse-trans.jpg)
A better term for this function would be "offset" command.
Just as with the offset/thickness command in the vertex modeler, an offset shape that can be used to create thickness in a spline model must be displaced along the normals of the original curve. Simple rescaling won't do.
Therefore, if you ever want to create a spline object with thickness and custom cross section shapes, you will use this command.
Just copy the original shape and paste it back, then bevel-offset it in or out by the desired amount. Select both shapes and make them a compound.
Even when there is a different compound on the other end of the object, the thickness will be maintained evenly, with an inner surface following the outer surface. Play with the shape in free form and you will see that the thickness remains true.
I tried to show this with an extremely distorted spiral using different compound shapes at each end and shaded to make the outer surface semi-transparent, so you can see the thickness is maintained.
SMcQ
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