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Re: SHADER GURUs....whats wrong with this picture?

Re: SHADER GURUs....whats wrong with this picture?

2003-12-08       - By Lee Puckett

 Back
Reply:     1     2  

I'm pretty certain, I tried that already, Kirk....

but I'll give it another shot & see what happens...

applying shaders has become a very frustrating activity to me...

I can't seem to break, out of my "25 years, of using traditional art
methods" head-set...

it all seems overy mechanical & soul'less to me...

the whole shader "thing" is really impeding my progress to a point
where I can to some really spectacular modeling...

I'll let you know if the flat projection works...

Lee/Columbus
+++++++++++++++++++++++++++++++++++++++++++++++++++++


--- In Carrara@(protected), "kirksaavedra" <res1yfb1@(protected)> wrote:
> Try Flat projection and then whole object
> that should fix it..and then resize as needed.
>
> Kirk Saavedra
> www.shaders3d.com
>
>
>
>
>
>
> --- In Carrara@(protected), "Lee Puckett" <oriskanybombs@(protected)>
> wrote:
> > PLEASE REFER TO THE "BAD SHADER" PIC IN THE GROUP'S PHOTO SECTION
> >
> > I haven't done much in the vertex modeling & it's shading...
> >
> > I have a big problem with  the "bad shader" model, mentioned
> above...
> >
> > The end columns of the sign are rectangular primitives with a
nice
> > colonial brick shader applied with good results...
> >
> > the elements in the middle are curved extrusions imported into
the
> > spline modeler & then modified with a subtractive curve with a
> > Boolean operation...
> >
> > I then sent the shapes to the vertex modeler to adjust the
> heights...
> >
> > to shade the 2 curved shapes, I took an eyedropper sample from
the
> > end columns...
> >
> > resulting in the corrupted smeared look shown in the picture...
> >
> > my Question:
> >
> > how can I correct this phenomenon & prevent it on other projects
in
> > the future?


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