  | | | Re: SHADER GURUs....whats wrong with this picture? | Re: SHADER GURUs....whats wrong with this picture? 2003-12-08 - By Lee Puckett
Back I'm pretty certain, I tried that already, Kirk....
but I'll give it another shot & see what happens...
applying shaders has become a very frustrating activity to me...
I can't seem to break, out of my "25 years, of using traditional art methods" head-set...
it all seems overy mechanical & soul'less to me...
the whole shader "thing" is really impeding my progress to a point where I can to some really spectacular modeling...
I'll let you know if the flat projection works...
Lee/Columbus +++++++++++++++++++++++++++++++++++++++++++++++++++++
--- In Carrara@(protected), "kirksaavedra" <res1yfb1@(protected)> wrote: > Try Flat projection and then whole object > that should fix it..and then resize as needed. > > Kirk Saavedra > www.shaders3d.com > > > > > > > --- In Carrara@(protected), "Lee Puckett" <oriskanybombs@(protected)> > wrote: > > PLEASE REFER TO THE "BAD SHADER" PIC IN THE GROUP'S PHOTO SECTION > > > > I haven't done much in the vertex modeling & it's shading... > > > > I have a big problem with the "bad shader" model, mentioned > above... > > > > The end columns of the sign are rectangular primitives with a nice > > colonial brick shader applied with good results... > > > > the elements in the middle are curved extrusions imported into the > > spline modeler & then modified with a subtractive curve with a > > Boolean operation... > > > > I then sent the shapes to the vertex modeler to adjust the > heights... > > > > to shade the 2 curved shapes, I took an eyedropper sample from the > > end columns... > > > > resulting in the corrupted smeared look shown in the picture... > > > > my Question: > > > > how can I correct this phenomenon & prevent it on other projects in > > the future?
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