  | | | Re: SHADER GURUs....whats wrong with this picture? | Re: SHADER GURUs....whats wrong with this picture? 2003-12-08 - By kirksaavedra
Back Try Flat projection and then whole object that should fix it..and then resize as needed.
Kirk Saavedra www.shaders3d.com
--- In Carrara@(protected), "Lee Puckett" <oriskanybombs@(protected)> wrote: > PLEASE REFER TO THE "BAD SHADER" PIC IN THE GROUP'S PHOTO SECTION > > I haven't done much in the vertex modeling & it's shading... > > I have a big problem with the "bad shader" model, mentioned above... > > The end columns of the sign are rectangular primitives with a nice > colonial brick shader applied with good results... > > the elements in the middle are curved extrusions imported into the > spline modeler & then modified with a subtractive curve with a > Boolean operation... > > I then sent the shapes to the vertex modeler to adjust the heights... > > to shade the 2 curved shapes, I took an eyedropper sample from the > end columns... > > resulting in the corrupted smeared look shown in the picture... > > my Question: > > how can I correct this phenomenon & prevent it on other projects in > the future?
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