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Precalulating Lighting in 3.0.1?

Precalulating Lighting in 3.0.1?

2003-12-08       - By Charles Brissart

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Reply:     1     2  

Hi,

the extra step is used to correct a number of issues with Global Illumination.
In particular, it avoid certain interpolation artifacts that were happening
with sky light on infinite plane.

It also improves that image quality in most cases.

 Charles

 -- -- Original Message -- --
 From: m3d242
 To: Carrara@(protected)
 Sent: Sunday, December 07, 2003 9:48 PM
 Subject: [Carrara] Precalulating Lighting in 3.0.1?


 When using any of the GI options, (caustics, sky dome, etc...) when you press
 render first it goes through the "Sample Lighting" and we see a progress bar
 run at the top of our screen. Since updating to 3.0.1 I've noticed that it
now
 goes through the "Sample Lighting" and once that reaches 100% it starts a
 second progress bar right under it that says it's "Precalculating Lighting".

 My question is, what exactly is it doing? What is "Precalculating Lighting"?
I
 know I've not changed the way I do anything so unless I've not been paying
 attention, I'm assuming it's something new in 3.0.1 since I've never seen it
 before.

 There's no problem or issue with it I was just wondering what the
 extra step was for.  I figure it'll have to be one of the Eovia guys who
 answers this one. Matt, Charles?





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