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SHADER GURUs....whats wrong with this picture?

SHADER GURUs....whats wrong with this picture?

2003-12-08       - By Lee Puckett

 Back
PLEASE REFER TO THE "BAD SHADER" PIC IN THE GROUP'S PHOTO SECTION

I haven't done much in the vertex modeling & it's shading...

I have a big problem with  the "bad shader" model, mentioned above...

The end columns of the sign are rectangular primitives with a nice
colonial brick shader applied with good results...

the elements in the middle are curved extrusions imported into the
spline modeler & then modified with a subtractive curve with a
Boolean operation...

I then sent the shapes to the vertex modeler to adjust the heights...

to shade the 2 curved shapes, I took an eyedropper sample from the
end columns...

resulting in the corrupted smeared look shown in the picture...

my Question:

how can I correct this phenomenon & prevent it on other projects in
the future?



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