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A Better Boolean Bonanza

A Better Boolean Bonanza

2003-12-07       - By Michael Samuels

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Reply:     1     2     3  

nice booleanized shapes..


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Michael Samuels           " The only Limit is your imagination... "
Email     : msamuels@(protected)
Home-page : http://msamuels.bravepages.com/


TO Reply : Remove The Words NO SPAM from email address

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-- -- Original Message -- --
From: "Dean Carter" <dean@(protected)>
To: <Carrara@(protected)>
Sent: Sunday, December 07, 2003 5:17 PM
Subject: [Carrara] A Better Boolean Bonanza


> I've always been disappointed with Carrara's boolean operations.
>
> When I downloaded the 3.0.1 update I noticed in the Read Me file that
> various boolean issues had been addressed. So I thought I give it
> another try.
>
> To my surprise boolean operations seem to be working *much* better
> than before. One test after another produced objects with no
> noticeable artifacts. Only on one model (a large cube with 11
> sequential boolean operations) did I encounter any stray vertices or
> open polygons (which were repairable). Even subtracting a curved text
> object from an ellipsoid was successful (though it took a loooong
> time to calculate).
>
> I've posted an example of my results here:
> http://kryptonite.ece.ucsb.edu/pictures/3D-Modeling/BetterBooleans.jpg
>
> A combination of primitive, spline, and vertex objects were used. I'm
> running on a Mac G5 with OS X 10.3.1.
>
> These tests would have failed miserably with previous versions of Carrara.
>
> I be interested to hear if others are finding a similar improvement.
>
> -Dean
>
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