Snow globe woes 2003-12-06 - By Harvey White
Back On Sat, 06 Dec 2003 16:21:03 -0600, you wrote:
<snip> >Changing the color to "none" in the glow channel fixes the shader >(which you can see getting brighter and brighter in the shader room, >all by itself) I'm rendering the thing now, and it looks like you've >found an interesting bug. Please do send this off to Matt. > >Harvey
NOTE: I just checked this again. The one possibility was that the color chip was not following the Luminosity settings. I took a very close look, and the color chip is changing. However, on my monitor, the difference between HSL of 0,0,0 and HSL of 0,0.28% is so slight that I had to flip back and forth several times to see the change.
SO: good news.... no bug.
Harvey
-- ---- ---- ---- ------ Yahoo! Groups Sponsor -- ---- ---- ---- ---~--> Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. http://www.c1tracking.com/l.asp?cid=5511 http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/_iFolB/TM -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------~->
To unsubscribe send a message to Carrara-unsubscribe@(protected)
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
|
|