Vertex modeler object smoothing 2003-12-06 - By kentcshum
Back Hi experts, If I draw a rectangle shape inside the vertex modeler, and then extrude it, by default, the surfaces appear to be totally smoothed, meaning the shading never renders with sharp edges. Is this the default surface smooth setting? If yes, how do I "un-smooth" the surface of the extruded box so that I can render it to show sharp edges? Do I need to assign a new texture shader on each of the 6 surfaces?
THank you so much!
Kent P.S. I am a newbie with Carrara 3, on a PC with a P4 CPU and 768megs RAM.
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