Snow globe woes 2003-12-06 - By Harvey White
Back On Sat, 6 Dec 2003 15:10:17 -0500, you wrote:
>I will totally admit that I don't know squat about animation. I don't >even know what a tweener is. That said, I created a snow globe which I >have set up so that snow is supposed to be falling in the scene. The >snow falls (although I could swear it looks like it is falling up ((but >I can fix that by reversing the frames)). > >The problem is, that the snow globe scene just keeps getting lighter and >lighter throughout, until at the end it is REALLY light and washed out. > I don't (to my knowledge) have but one light and it is supposed to >remain constant throughout. The camera doesn't move, the ambient light >is supposed to remain the same. The only durn thing that is supposed to >move and change throughout the scene is the snow! > >I uploaded a zipped version of the .car file to my web space in case any >of you gurus of animation are curious and willing to take a peek at it? > I would be totally grateful. I'd really like to start learning >animation, but if this is going to be my introduction to it, animation >and I might remain strangers. > >http://bellsouthpwp.net/F/r/FrankSullivan/snowglobe.zip > >That's the link to the zipped file. Please I'm not above begging. LOL
OK, I think I have it.
In shader 3, the only channel that shows animation (expand the shader in the timeline and look to see what's going on) is the glow channel. Now looking at the glow channel in the shader room shows absolutely nothing going on, so you'd be very right to be puzzled.
Changing the color to "none" in the glow channel fixes the shader (which you can see getting brighter and brighter in the shader room, all by itself) I'm rendering the thing now, and it looks like you've found an interesting bug. Please do send this off to Matt.
Harvey
PS: I also changed all the bezier tweeners to linear. Bezier can do some odd things, and is not always what you want as a default. I'd suggest changing the bezier tweener default to linear.
OK, 23% into rendering and it's not getting brighter.
One key to this is to see what part of the scene is getting brighter, the lights would have caused the whole thing to brighten, and the trees were substantially the same throughout.
H
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