The Broken Bascule 2003-12-06 - By Douglas Alden Peterson
Back > No workaround that I know of.
I'm not an animator so I haven't checked this out, but if I recall, the falling through the floor can be corrected by increasing the complexity of the mesh. Some of the primitives don't have enough polygons to make the objects bounce off the surface.
Animators, please correct me if I'm all wet.
Doug -- Douglas Alden Peterson Graphic Designer Visualeyes, Brighton, MI USA
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